Practical rendering and computation with Direct3D 11 / Jason Zink, Matt Pettineo, Jack Hoxley.
Material type: TextPublication details: Boca Raton : CRC Press, c2011Description: xvi, 631 p. : ill. ; 25 cmISBN: 9781568817200 (hbk.)Subject(s): Direct3D | Rendering (Computer graphics) | Three-dimensional display systemsDDC classification: 006.6836 LOC classification: T385 | .Z56 2011Summary: "This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APU Library Open Shelf | Book | T385 .Z56 2011 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00007835 |
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Includes bibliographical references and index.
"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--
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