Asia Pacific University Library catalogue


Game sound : an introduction to the history, theory, and practice of video game music and sound design / Karen Collins.

By: Collins, Karen, 1973-Material type: TextTextPublication details: Cambridge, Mass. : MIT Press, c2008Description: x, 200 p. : ill. ; 24 cmISBN: 9780262033787 (hbk.)Subject(s): Video game music -- History and criticismDDC classification: 781.54 LOC classification: ML3540.7 | .C65 2008Online resources: Table of contents only
Contents:
Introduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music.
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Book ML3540.7 .C65 2008 c.1 (Browse shelf (Opens below)) 1 Available (No use restrictions) 00028243

Includes bibliographical references (p. [189]-196) and index.

Introduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music.

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