Asia Pacific University Library catalogue


Your search returned 9 results.

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1.
3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.

by Dunn, Fletcher | Parberry, Ian.

Edition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boca Raton, FL : A K Peters/CRC Press, c2011Other title: Three-D math primer for graphics and game development.Availability: Items available for loan: APU LibraryCall number: T385 .D86 2011 c.1 (1).

2.
Reconfiguring the firewall : recruiting women to information technology across cultures and continents / edited by Carol J. Burger, Elizabeth G. Creamer, and Peggy S. Meszaros.

by Burger, Carol J | Creamer, Elizabeth G | Meszaros, Peggy S. (Peggy Sisk), 1938-.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Wellesley, Massachusetts : AK Peters, c2007Other title: Recruiting women to information technology.Availability: Items available for loan: APU LibraryCall number: QA76.9.W65 R43 2007 c.1 (1).

3.
Computer facial animation / Frederic I. Parke, Keith Waters.

by Parke, Frederic I | Waters, Keith.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Wellesley, Mass. : A K Peters, c1996Availability: Items available for loan: APU LibraryCall number: TR897.7 .P37 1996 c.2 (2). Withdrawn (1).

4.
Level design : concept, theory, and practice / Rudolf Kremers.

by Kremers, Rudolf, 1970-.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Wellesley, MA : A.K. Peters, c2009Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 K74 2009 c.3 (3).

5.
AI for games and animation : a cognitive modeling approach / John David Funge.

by Funge, John David, 1968-.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Natick, Mass. : A K Peters, c1999Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 F86 1999 c.1 (1).

6.
Basics of game design / Michael E. Moore.

by Moore, Michael E.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boca Raton : A K Peters/CRC Press, c2011Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 M66 2011 c.1 (1).

7.
Artificial intelligence for computer games : an introduction / John David Funge.

by Funge, John David, 1968-.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Wellesley, Mass. : Peters, c2004Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 F88 2004 c.1 (1).

8.
Robots unlimited : life in a virtual age / David Levy.

by Levy, David N. L.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Wellesley, MA : A K Peters, c2006Availability: Items available for loan: APU LibraryCall number: TJ211 .L48 2006 c.1 (1).

9.
Game design theory : a new philosophy for understanding games / Keith Burgun.

by Burgun, Keith.

Edition: 1st ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boca Raton, FL : A K Peters/CRC Press, c2013Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 B86 2013 c.1 (2).
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