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3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry. by Dunn, Fletcher | Parberry, Ian. Edition: 2nd ed.Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boca Raton, FL : A K Peters/CRC Press, c2011Other title: Three-D math primer for graphics and game development.Availability: Items available for loan: APU LibraryCall number: T385 .D86 2011 c.1 (1).
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Computer facial animation / Frederic I. Parke, Keith Waters. by Parke, Frederic I | Waters, Keith. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Wellesley, Mass. : A K Peters, c1996Availability: Items available for loan: APU LibraryCall number: TR897.7 .P37 1996 c.2 (2). Withdrawn (1).
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Level design : concept, theory, and practice / Rudolf Kremers. by Kremers, Rudolf, 1970-. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Wellesley, MA : A.K. Peters, c2009Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 K74 2009 c.3 (3).
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Basics of game design / Michael E. Moore. by Moore, Michael E. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boca Raton : A K Peters/CRC Press, c2011Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 M66 2011 c.1 (1).
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Robots unlimited : life in a virtual age / David Levy. by Levy, David N. L. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Wellesley, MA : A K Peters, c2006Availability: Items available for loan: APU LibraryCall number: TJ211 .L48 2006 c.1 (1).
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