Buckland, Mat.
AI techniques for game programming / Mat Buckland. - Cincinnati, Ohio : Premier Press, c2002. - xxxii, 448 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.). - The Premier press game development series. .
193184108X (pbk.) 9781931841085 (pbk.)
2002108325
Computer games--Programming.
Artificial intelligence.
QA76.76.C672 / B83 2002
794.815 / BUC 2002
AI techniques for game programming / Mat Buckland. - Cincinnati, Ohio : Premier Press, c2002. - xxxii, 448 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.). - The Premier press game development series. .
193184108X (pbk.) 9781931841085 (pbk.)
2002108325
Computer games--Programming.
Artificial intelligence.
QA76.76.C672 / B83 2002
794.815 / BUC 2002