Eberly, David H.
3D game engine design : a practical approach to real-time computer graphics / David H. Eberly. - 2nd ed. - Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2007. - xxii, 1018 p. : ill. (some col.) ; 25 cm. + 1 CD-ROM (4 3/4 in.) - Series in Interactive 3D Technology. .
Includes bibliographical references and index.
9780122290633 (hbk.) 0122290631 (hbk.) 0123736684 (CD-ROM) 9780123736680 (CD-ROM)
2010286029
Computer graphics.
Computer games--Programming.
Three-dimensional display systems.
Real-time programming.
T385 / .E24 2007
006.66 / EBE 2007
3D game engine design : a practical approach to real-time computer graphics / David H. Eberly. - 2nd ed. - Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2007. - xxii, 1018 p. : ill. (some col.) ; 25 cm. + 1 CD-ROM (4 3/4 in.) - Series in Interactive 3D Technology. .
Includes bibliographical references and index.
9780122290633 (hbk.) 0122290631 (hbk.) 0123736684 (CD-ROM) 9780123736680 (CD-ROM)
2010286029
Computer graphics.
Computer games--Programming.
Three-dimensional display systems.
Real-time programming.
T385 / .E24 2007
006.66 / EBE 2007