Asia Pacific University Library catalogue


Write your way into animation and games : (Record no. 382275)

000 -LEADER
fixed length control field 01779cam a2200277 a 4500
001 - CONTROL NUMBER
control field 16024682
003 - CONTROL NUMBER IDENTIFIER
control field APU
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20190220082414.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 190220s2010 maua b 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2009049947
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780240813431 (pbk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 024081343X (pbk.)
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Transcribing agency DLC
Modifying agency WAN
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number PN1996
Item number .M44 2010
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 808.2/3
Edition number 22
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Marx, Christy.
9 (RLIN) 42239
245 10 - TITLE STATEMENT
Title Write your way into animation and games :
Remainder of title create a writing career in animation and games /
Statement of responsibility, etc Christy Marx.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Burlington, MA :
Name of publisher, distributor, etc Focal Press/Elsevier,
Date of publication, distribution, etc c2010.
300 ## - PHYSICAL DESCRIPTION
Extent vi, 418 p. :
Other physical details ill. ;
Dimensions 24 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
505 2# - FORMATTED CONTENTS NOTE
Formatted contents note Writing for animation. Animation terminology ; The basics ; Basic animation writing structure ; Developing characters ; Animation comedy and gag writing ; The animated feature ; The pitch ; Breaking and entering ; Agents, networking, and finding work -- Writing for games. Writing vs. design ; Interactivity and its effects ; Old tools/new tools ; Interactive media and the writer ; Creating a work of digital storytelling : the development process ; The script format ; Script and proposal formatting ; Interactive multimedia narrative and linear narrative ; The elements of interactive multimedia narrative ; Designing simulation stories from tacit knowledge ; Simulation stories and free play ; Experience management ; Back story and free play ; Stories in state-of-the-art serious games ; Working as a digital storyteller ; Creating your own showcase ; Breaking and entering.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Animated films
General subdivision Authorship.
9 (RLIN) 42240
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Authorship.
9 (RLIN) 42241
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
a 7
b cbc
c orignew
d 1
e ecip
f 20
g y-gencatlg
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type Book
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Invoice number Cost, normal purchase price Full call number Barcode Date last seen Copy number Cost, replacement price Price effective from Koha item type PO number
Not Withdrawn Available   Not Damaged Available for loan Book APU Library APU Library Open Shelf APIIT 20/02/2019 EMO I-027157 124.70 PN1996 .M44 2010 c.1 00016939 20/02/2019 1 124.70 20/02/2019 General Circulation 2019/1/2567