Asia Pacific University Library catalogue


A framework for scientific discovery through video games (Record no. 383689)

000 -LEADER
fixed length control field 04770nam a22004697a 4500
001 - CONTROL NUMBER
control field ACM011452625848
003 - CONTROL NUMBER IDENTIFIER
control field APU
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20221028161927.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220307t20142014nyua b 000 0deng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781627055055 (pdf)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 9781627055062 (epub)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 9781627055437 (hardbook)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 9781627055048 (paperback)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)908155772
035 ## - SYSTEM CONTROL NUMBER
System control number (CaBNVSL)swl00404866
040 ## - CATALOGING SOURCE
Original cataloging agency CaBNVSL
Language of cataloging eng
Transcribing agency APU
Modifying agency SF
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.34.S3
Item number C66 2014eb
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Cooper, Seth,
Dates associated with a name 1982-,
9 (RLIN) 47382
245 12 - TITLE STATEMENT
Title A framework for scientific discovery through video games
Medium [electronic resource] /
Statement of responsibility, etc Seth Cooper.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc [New York] ;
-- [San Rafael, California] :
Name of publisher, distributor, etc Morgan & Claypool,
Date of publication, distribution, etc c2014.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resources (xiv, 117 pages) :
Other physical details illustrations.
490 1# - SERIES STATEMENT
Series statement ACM books ;
Volume number/sequential designation #3
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references (pages 111-117).
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note 1. Introduction -- 1.1 Motivation -- 1.2 Problem statement -- 1.2.1 Game design problem -- 1.2.2 Biochemistry discovery problem -- 1.3 Outline --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 2. Related literature -- 2.1 Volunteer computing and human computation -- 2.2 Serious games and gamification -- 2.3 Computational biochemistry --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 3. Framework -- 3.1 Introduction -- 3.2 Biochemistry background -- 3.3 Framework description -- 3.3.1 Architecture -- 3.3.2 Coevolution strategy -- 3.3.3 Categorization as a game -- 3.4 Game design challenges -- 3.4.1 Visualizations -- 3.4.2 Interactions -- 3.4.3 Scoring -- 3.4.4 Introductory levels -- 3.5 Rewards and social interaction -- 3.5.1 Rewards and ranking types -- 3.6 Conclusion --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 4. Protein structure prediction -- 4.1 Introduction -- 4.2 Quest to the natives -- 4.3 CASP8 experiments -- 4.4 Evaluation -- 4.5 Rebuild and refine comparison -- 4.5.1 First strand swap example -- 4.5.2 Player contribution and expertise -- 4.6 Alignment tool and CASP9 -- 4.7 Solution of crystal structure -- 4.8 Conclusion --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 5. Protein design -- 5.1 Introduction -- 5.2 Framework extension -- 5.2.1 Foldit -- 5.2.2 Iteration strategy -- 5.3 Science transfer -- 5.3.1 Visualizations -- 5.3.2 Tools -- 5.3.3 Conditions -- 5.4 Introductory levels -- 5.5 Examples -- 5.5.1 Fibronectin -- 5.5.2 Diels-Alder -- 5.6 Conclusion --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 6. Protein structure refinement algorithms -- 6.1 Introduction -- 6.2 Related work -- 6.3 Overview -- 6.3.1 Cookbook -- 6.4 CASP9 analysis -- 6.4.1 Recipe sharing -- 6.4.2 Inheritance relationships -- 6.4.3 Ratings -- 6.5 Script recipe adoption analysis -- 6.6 Algorithm categories -- 6.7 Context dependence -- 6.8 Recipe evolution -- 6.9 Performance comparison -- 6.10 Conclusion --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 7. Conclusion -- 7.1 Contributions -- 7.2 Future work -- Bibliography -- Author's biography.
506 ## - RESTRICTIONS ON ACCESS NOTE
Terms governing access Abstract freely available; full-text restricted to subscribers or individual document purchasers.
520 3# - SUMMARY, ETC.
Summary, etc When we first set out to create Foldit over six years ago, it wasn't clear that a game-based approach to scientific discovery would work. So we planned from the start for the game to be continually adapting and changing, in order to keep improving based on the lessons we'd learn. It took several years of design, development, and continued iteration from a team of computer scientists and biochemists until the game was at a point where we made our first exciting discovery. The nature of the challenging problems we were facing required this time and refinement to solve. We are now seeing a number of other games that allow players to contribute to scientific research. Much of this growth has been in fields related to biology and biochemistry: EteRNA for designing RNA shapes, EyeWire for mapping neurons, and Phylo for aligning genetic sequences. Each of these games has had exciting scientific results produced by game play. Games are being applied in other areas as well, such as in the Algoraph suite of games for solving graph theory problems. I have been involved in the development of two more science games: Nanocrafter, which aims to push the frontiers of DNA-based synthetic biology, and Flow Jam, which allows players to help formally verify software.
538 ## - SYSTEM DETAILS NOTE
System details note Mode of access: World Wide Web.
538 ## - SYSTEM DETAILS NOTE
System details note System requirements: Internet connectivity; World Wide Web browser and Adobe Acrobat Reader.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Scientific applications.
9 (RLIN) 47383
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Foldit (Game)
9 (RLIN) 47384
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Protein folding
General subdivision Computer simulation.
9 (RLIN) 47385
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title ACM books ;
Volume number/sequential designation #3.
9 (RLIN) 47379
856 48 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://dl-acm-org.ezproxy.apu.edu.my/doi/book/10.1145/2625848
Public note Available in ACM Digital Library. Requires Log In to view full text.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type E-Book
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Total Checkouts Full call number Date last seen Copy number Price effective from Koha item type
Not Withdrawn Available   Not Damaged Available for loan E-Book APU Library APU Library Online Database 07/03/2022   GV1469.34.S3 C66 2014eb 07/03/2022 1 07/03/2022 General Circulation