000 -LEADER |
fixed length control field |
04770nam a22004697a 4500 |
001 - CONTROL NUMBER |
control field |
ACM011452625848 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
APU |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20221028161927.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
220307t20142014nyua b 000 0deng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781627055055 (pdf) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Cancelled/invalid ISBN |
9781627055062 (epub) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Cancelled/invalid ISBN |
9781627055437 (hardbook) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Cancelled/invalid ISBN |
9781627055048 (paperback) |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)908155772 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(CaBNVSL)swl00404866 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
CaBNVSL |
Language of cataloging |
eng |
Transcribing agency |
APU |
Modifying agency |
SF |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
GV1469.34.S3 |
Item number |
C66 2014eb |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8 |
Edition number |
23 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Cooper, Seth, |
Dates associated with a name |
1982-, |
9 (RLIN) |
47382 |
245 12 - TITLE STATEMENT |
Title |
A framework for scientific discovery through video games |
Medium |
[electronic resource] / |
Statement of responsibility, etc |
Seth Cooper. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
[New York] ; |
-- |
[San Rafael, California] : |
Name of publisher, distributor, etc |
Morgan & Claypool, |
Date of publication, distribution, etc |
c2014. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 online resources (xiv, 117 pages) : |
Other physical details |
illustrations. |
490 1# - SERIES STATEMENT |
Series statement |
ACM books ; |
Volume number/sequential designation |
#3 |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references (pages 111-117). |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
1. Introduction -- 1.1 Motivation -- 1.2 Problem statement -- 1.2.1 Game design problem -- 1.2.2 Biochemistry discovery problem -- 1.3 Outline -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
2. Related literature -- 2.1 Volunteer computing and human computation -- 2.2 Serious games and gamification -- 2.3 Computational biochemistry -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
3. Framework -- 3.1 Introduction -- 3.2 Biochemistry background -- 3.3 Framework description -- 3.3.1 Architecture -- 3.3.2 Coevolution strategy -- 3.3.3 Categorization as a game -- 3.4 Game design challenges -- 3.4.1 Visualizations -- 3.4.2 Interactions -- 3.4.3 Scoring -- 3.4.4 Introductory levels -- 3.5 Rewards and social interaction -- 3.5.1 Rewards and ranking types -- 3.6 Conclusion -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
4. Protein structure prediction -- 4.1 Introduction -- 4.2 Quest to the natives -- 4.3 CASP8 experiments -- 4.4 Evaluation -- 4.5 Rebuild and refine comparison -- 4.5.1 First strand swap example -- 4.5.2 Player contribution and expertise -- 4.6 Alignment tool and CASP9 -- 4.7 Solution of crystal structure -- 4.8 Conclusion -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
5. Protein design -- 5.1 Introduction -- 5.2 Framework extension -- 5.2.1 Foldit -- 5.2.2 Iteration strategy -- 5.3 Science transfer -- 5.3.1 Visualizations -- 5.3.2 Tools -- 5.3.3 Conditions -- 5.4 Introductory levels -- 5.5 Examples -- 5.5.1 Fibronectin -- 5.5.2 Diels-Alder -- 5.6 Conclusion -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
6. Protein structure refinement algorithms -- 6.1 Introduction -- 6.2 Related work -- 6.3 Overview -- 6.3.1 Cookbook -- 6.4 CASP9 analysis -- 6.4.1 Recipe sharing -- 6.4.2 Inheritance relationships -- 6.4.3 Ratings -- 6.5 Script recipe adoption analysis -- 6.6 Algorithm categories -- 6.7 Context dependence -- 6.8 Recipe evolution -- 6.9 Performance comparison -- 6.10 Conclusion -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
7. Conclusion -- 7.1 Contributions -- 7.2 Future work -- Bibliography -- Author's biography. |
506 ## - RESTRICTIONS ON ACCESS NOTE |
Terms governing access |
Abstract freely available; full-text restricted to subscribers or individual document purchasers. |
520 3# - SUMMARY, ETC. |
Summary, etc |
When we first set out to create Foldit over six years ago, it wasn't clear that a game-based approach to scientific discovery would work. So we planned from the start for the game to be continually adapting and changing, in order to keep improving based on the lessons we'd learn. It took several years of design, development, and continued iteration from a team of computer scientists and biochemists until the game was at a point where we made our first exciting discovery. The nature of the challenging problems we were facing required this time and refinement to solve. We are now seeing a number of other games that allow players to contribute to scientific research. Much of this growth has been in fields related to biology and biochemistry: EteRNA for designing RNA shapes, EyeWire for mapping neurons, and Phylo for aligning genetic sequences. Each of these games has had exciting scientific results produced by game play. Games are being applied in other areas as well, such as in the Algoraph suite of games for solving graph theory problems. I have been involved in the development of two more science games: Nanocrafter, which aims to push the frontiers of DNA-based synthetic biology, and Flow Jam, which allows players to help formally verify software. |
538 ## - SYSTEM DETAILS NOTE |
System details note |
Mode of access: World Wide Web. |
538 ## - SYSTEM DETAILS NOTE |
System details note |
System requirements: Internet connectivity; World Wide Web browser and Adobe Acrobat Reader. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
General subdivision |
Scientific applications. |
9 (RLIN) |
47383 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Foldit (Game) |
9 (RLIN) |
47384 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Protein folding |
General subdivision |
Computer simulation. |
9 (RLIN) |
47385 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
ACM books ; |
Volume number/sequential designation |
#3. |
9 (RLIN) |
47379 |
856 48 - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
https://dl-acm-org.ezproxy.apu.edu.my/doi/book/10.1145/2625848 |
Public note |
Available in ACM Digital Library. Requires Log In to view full text. |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Koha item type |
E-Book |