000 -LEADER |
fixed length control field |
05015cam a22005057i 4500 |
001 - CONTROL NUMBER |
control field |
23148921 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
APU |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20230920122947.0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr cnu---unuuu |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
210222t20212021flua o 001 0 eng d |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2021762069 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Cancelled/invalid ISBN |
9780367506018 (paperback) |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)1238028283 |
037 ## - SOURCE OF ACQUISITION |
Stock number |
9781003050490 |
Source of stock number/acquisition |
Taylor & Francis |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
YDXIT |
Language of cataloging |
eng |
Description conventions |
rda |
-- |
pn |
Transcribing agency |
YDXIT |
Modifying agency |
TY |
042 ## - AUTHENTICATION CODE |
Authentication code |
lccopycat |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76.C672 |
Item number |
2021 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.81526 |
Edition number |
23 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Li, Jingtian, |
Relator term |
author. |
9 (RLIN) |
48589 |
245 10 - TITLE STATEMENT |
Title |
Creating games with Unity, Substance Painter, & Maya : |
Remainder of title |
models, textures, animation, & code / |
Statement of responsibility, etc |
Jingtian Li, Adam Watkins, Kassandra Arevalo, and Matthew Tovar. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxii, 746 pages : |
Other physical details |
Color illustrations ; |
Dimensions |
22.8 cm. |
500 ## - GENERAL NOTE |
General note |
Includes index. |
520 ## - SUMMARY, ETC. |
Summary, etc |
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. Written by industry professionals with real-world experience in building assets and games Build a complete game from start to finish Learn what the pros use: construct all assets using the tools used at game studios across the world All software used are free to students When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas. |
545 0# - BIOGRAPHICAL OR HISTORICAL DATA |
Biographical or historical note |
Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is instructor of 3D Animation & Game Design at the University of the Incarnate Word. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on game like The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word. Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word. |
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Maya (Computer file) |
630 07 - SUBJECT ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Maya (Computer file) |
Source of heading or term |
fast |
9 (RLIN) |
48590 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Programming. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
General subdivision |
Design. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Three-dimensional display systems. |
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Jeux d'ordinateur |
General subdivision |
Programmation. |
9 (RLIN) |
48591 |
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Jeux vidéo |
General subdivision |
Conception. |
9 (RLIN) |
48592 |
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Affichage tridimensionnel. |
9 (RLIN) |
48593 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
three-dimensional. |
Source of heading or term |
aat |
9 (RLIN) |
48594 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
COMPUTERS |
General subdivision |
Computer Graphics |
-- |
Game Programming & Design. |
Source of heading or term |
bisacsh |
9 (RLIN) |
48595 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Programming. |
Source of heading or term |
fast |
9 (RLIN) |
48596 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Three-dimensional display systems. |
Source of heading or term |
fast |
9 (RLIN) |
48597 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
General subdivision |
Design. |
Source of heading or term |
fast |
9 (RLIN) |
48598 |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Watkins, Adam |
Fuller form of name |
(William Adam), |
Relator term |
author. |
9 (RLIN) |
48599 |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Arevalo, Kassandra, |
Relator term |
author. |
9 (RLIN) |
48600 |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Tovar, Matthew, |
Relator term |
author. |
9 (RLIN) |
48601 |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Display text |
Print version: |
International Standard Book Number |
9781000282016 |
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN) |
a |
7 |
b |
cbc |
c |
copycat |
d |
1 |
e |
ecip |
f |
20 |
g |
y-gencatlg |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Koha item type |
Book |