000 -LEADER |
fixed length control field |
01835cam a2200313 i 4500 |
001 - CONTROL NUMBER |
control field |
021729396 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
APU |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20230929175546.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
190514s2019 ksua 001 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781630574505 (paperback) |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)1101173965 |
Canceled/invalid control number |
(OCoLC)1105892636 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
IBI |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
IBI |
Modifying agency |
TY |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
TR897.7 |
Item number |
.M874 2021 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Murdock, Kelly, |
Relator term |
author. |
9 (RLIN) |
11852 |
245 10 - TITLE STATEMENT |
Title |
Autodesk Maya 2022 basics guide / |
Statement of responsibility, etc |
Kelly L. Murdock. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xx, 616 pages : |
Other physical details |
Color illustrations ; |
Dimensions |
28 cm. |
500 ## - GENERAL NOTE |
General note |
Includes index. |
520 ## - SUMMARY, ETC. |
Summary, etc |
Autodesk Maya 2019 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. |
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Maya (Computer file) |
630 07 - SUBJECT ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Maya (Computer file) |
Source of heading or term |
fast |
9 (RLIN) |
48652 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer animation. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Three-dimensional display systems. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer graphics. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer animation. |
Source of heading or term |
fast |
9 (RLIN) |
48653 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer graphics. |
Source of heading or term |
fast |
9 (RLIN) |
48654 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Three-dimensional display systems. |
Source of heading or term |
fast |
9 (RLIN) |
48655 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Koha item type |
Book |