000 -LEADER |
fixed length control field |
03426cam a22004571a 4500 |
001 - CONTROL NUMBER |
control field |
023194800 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
UkOxU |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20231006150227.0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr un|---aucuu |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
211218s2022 xxu o 001 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781484278574 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1484278577 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Cancelled/invalid ISBN |
1484278569 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Cancelled/invalid ISBN |
9781484278567 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)1289365949 |
Canceled/invalid control number |
(OCoLC)1288963429 |
-- |
(OCoLC)1289239461 |
-- |
(OCoLC)1289339686 |
-- |
(OCoLC)1289367897 |
-- |
(OCoLC)1289480487 |
-- |
(OCoLC)1290021286 |
037 ## - SOURCE OF ACQUISITION |
Stock number |
9781484278574 |
Source of stock number/acquisition |
O'Reilly Media |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
YDX |
Language of cataloging |
eng |
Transcribing agency |
YDX |
Modifying agency |
TY |
049 ## - LOCAL HOLDINGS (OCLC) |
Holding library |
EQOA |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
TR897.7 |
Item number |
K86 2022 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.6/96 |
Edition number |
23 |
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC) |
Classification number |
WMS1289365949 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Kumar, Abhishek, |
Dates associated with a name |
1989- |
9 (RLIN) |
48667 |
245 10 - TITLE STATEMENT |
Title |
Beginning VFX with Autodesk Maya : |
Remainder of title |
create industry-standard visual effects from scratch / |
Statement of responsibility, etc |
Abhishek Kumar. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
[United States] : |
Name of publisher, distributor, etc |
Apress, |
Date of publication, distribution, etc |
2022. |
500 ## - GENERAL NOTE |
General note |
Includes index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 1: Introduction to Visual Effects (VFX) -- Chapter 2: History of Visual Effects -- Chapter 3: Industrial Applications of VFX -- Chapter 4: Introduction to FX in Maya -- Chapter 5: Working with n-Particle FX -- Chapter 6: Creating Effects with Particle Emission, Fields/Solvers -- Chapter 7: Maya Rigid and Soft Body Systems -- Chapter 8: Working with Maya Fluids -- Chapter 9: Magical FX Using Maya -- Chapter 10: Playing with Maya nCloth -- Chapter 11: Maya Hair FX Simulation -- Chapter 12: Bifrost Simulation -- Chapter 13: Procedural Animation FX and Live Action Integration. |
520 ## - SUMMARY, ETC. |
Summary, etc |
Dive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book introduces the methods and techniques required for your first foray into 3D FX generation from scratch. You will start with the fundamentals of visual effects, including a history of VFX, tools and techniques for creating believable visual effects, and popular tools used in the industry. Next, you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust, fire, water, and more. This book also presents strategies for creating a vortex, rain, hair, fluids, and other soft body simulations and also demonstrates nature element simulations for computer-generated production. At the end of the book, there is a capstone project to make your own visual effects scene in a practical way. After going through this book, you will be able to start building computer-generated visual effects from your imagination through to production. What You Will Learn Understand the basic physics behind effect creation Create 3D visual effects scenes from scratch Know the details of dynamic simulation in the computer generation space using various functionalities available in Autodesk Maya. |
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Maya (Computer file) |
630 07 - SUBJECT ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Maya (Computer file) |
Source of heading or term |
fast |
9 (RLIN) |
48668 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer animation. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer graphics. |
650 #2 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer Graphics |
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Animation par ordinateur. |
9 (RLIN) |
48669 |
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Infographie. |
9 (RLIN) |
48160 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
computer animation. |
Source of heading or term |
aat |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
computer graphics. |
Source of heading or term |
aat |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer animation. |
Source of heading or term |
fast |
9 (RLIN) |
48670 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer graphics. |
Source of heading or term |
fast |
9 (RLIN) |
48671 |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Display text |
Print version: |
International Standard Book Number |
1484278569 |
-- |
9781484278567 |
Record control number |
(OCoLC)1273075277 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Koha item type |
Book |