000 -LEADER |
fixed length control field |
02950cam a2200397Ia 4500 |
001 - CONTROL NUMBER |
control field |
769823903 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
APU |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20150801051503.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
111230s2011 nyu 000 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781430236658 (pbk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1430236655 (pbk.) |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)769823903 |
Canceled/invalid control number |
(OCoLC)724667070 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
JRI |
Transcribing agency |
JRI |
Modifying agency |
SARA |
-- |
WAN |
Language of cataloging |
eng |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76.H94 |
Item number |
L36 2011 |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Edition number |
21 |
Classification number |
006.74 |
Item number |
LAM 2011 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Lamberta, Billy. |
9 (RLIN) |
12409 |
245 10 - TITLE STATEMENT |
Title |
Foundation HTML5 animation with javascript / |
Statement of responsibility, etc |
Billy Lamberta, [Keith Peters]. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
New York : |
Name of publisher, distributor, etc |
friendsof, |
Date of publication, distribution, etc |
c2011. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xix, 482 p. : |
Other physical details |
ill. ; |
Dimensions |
24 cm. |
500 ## - GENERAL NOTE |
General note |
Includes index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Contents -- About the author --- About the technical reviewers -- About the cover image artist -- Acknowledgments -- Introduction. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part I : Java script animation basics -- Chapter 1: Basic animation concepts -- Chapter 2: Basics of Javascript for animation -- Chapter 3: Trigonometry for animation -- Chapter 4: Trigonometry for animation. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part II : Basic motion -- Chapter 5: Velocity and acceleration -- Chapter 6: Boundaries and friction -- Chapter 7: User interaction: moving objects around. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part III : Advanced motion -- Chapter 8: Easing and springing -- Chapter 9: Collision detection -- Chapter 10: Coordinate rotation and bouncing off angles -- Chapter 11: Billiard ball physics -- Chapter 12: Particle attraction and gravity -- Chapter 13: Forward kinematics: making things walk -- Chapter 14: Inverse kinematics: dragging and reaching. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part IV : 3D animation -- Chapter 15: 3D basics -- Chapter 16: 3D lines and fills -- Chapter 17: Backface culling and 3D lighting. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part V : Additional techniques -- Chapter 18: Matrix math -- Chapter 19: Tips and tricks. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Appendix -- Index. |
520 ## - SUMMARY, ETC. |
Summary, etc |
Enter the new era of web programming creativity with Foundation HTML5 Animation with JavaScript. This book details how you can use the HTML5 canvas element to create advanced web graphics and dynamic scripted animation. It covers everything that you'll need to know to complete a wide range of animated projects--from games to navigational systems, advertisements to educational applications. |
520 ## - SUMMARY, ETC. |
Summary, etc |
Enter the new era of web programming creativity with Foundation HTML5 Animation with JavaScript. This book details how you can use the HTML5 canvas element to create advanced web graphics and dynamic scripted animation. It covers everything that you'll need to know to complete a wide range of animated projects--from games to navigational systems, advertisements to educational applications. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
HTML (Document markup language) |
9 (RLIN) |
47 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
JavaScript (Computer program language) |
9 (RLIN) |
484 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Internet programming. |
9 (RLIN) |
15 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer graphics. |
9 (RLIN) |
219 |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Peters, Keith. |
9 (RLIN) |
12154 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Koha item type |
Book |
Koha issues (borrowed), all copies |
1 |