Introduction to 3D game programming with DirectX 10 / Frank D. Luna.
Material type: TextSeries: Wordware game and graphics libraryPublication details: Plano, Tex. : Wordware Pub., c2008Description: xxiv, 502 p. : ill. ; 23 cmISBN: 9781598220537 (pbk.); 1598220535 (pbk.)Subject(s): DirectX | Computer games -- Programming | Three-dimensional display systemsDDC classification: 794.81536 LOC classification: QA76.76.C672 | L86 2008Online resources: Table of contents onlyItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APU Library Open Shelf | Book | QA76.76.C672 L86 2008 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00028367 |
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QA76.76.C672 L46 2002 c.2 Mathematics for 3D game programming and computer graphics / | QA76.76.C672 L46 2012 c.1 Mathematics for 3D game programming and computer graphics / | QA76.76.C672 L46 2016 c.1 Foundations of game engine development : | QA76.76.C672 L86 2008 c.1 Introduction to 3D game programming with DirectX 10 / | QA76.76.C672 L86 2016 c.1 Introduction to 3D game programming with DirectX℗ʼ 12 / | QA76.76.C672 M33 2002 c.1 Special effects game programming with DirectX / | QA76.76.C672 M33 2004 c.1 Macromedia Flash MX 2004 game design demystified / |
Includes bibliographical references and index.
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