Game sound : an introduction to the history, theory, and practice of video game music and sound design / Karen Collins.
Material type: TextPublication details: Cambridge, Mass. : MIT Press, c2008Description: x, 200 p. : ill. ; 24 cmISBN: 9780262033787 (hbk.)Subject(s): Video game music -- History and criticismDDC classification: 781.54 LOC classification: ML3540.7 | .C65 2008Online resources: Table of contents onlyItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
---|---|---|---|---|---|---|---|
General Circulation | APU Library Open Shelf | Book | ML3540.7 .C65 2008 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00028243 |
Includes bibliographical references (p. [189]-196) and index.
Introduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music.
There are no comments on this title.