Physics for game programmers / Grant Palmer.
Material type: TextSeries: Expert's voice in programming | Books for professionals by professionalsPublication details: Berkeley, CA : New York, NY : Apress ; Distributed in the United States by Springer, c2005Description: xxv, 444 p. : ill. ; 24 cmISBN: 159059472X (pbk.); 9781590594728 (pbk.)Subject(s): Physics | Video games -- DesignDDC classification: 794.81536 LOC classification: QA76.76.C672 | P35 2005Online resources: Publisher descriptionItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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Staff Circulation | APU Library Open Shelf | Book | QA76.76.C672 P35 2005 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00028371 | |
General Circulation | APU Library Open Shelf | Book | QA76.76.C672 P35 2005 c.2 (Browse shelf (Opens below)) | 2 | Available (No use restrictions) | 00028369 |
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QA76.76.C672 N68 2014 c.1 The official GameSalad guide to game development / | QA76.76.C672 N68 2014 c.2 The official GameSalad guide to game development / | QA76.76.C672 P35 2005 c.1 Physics for game programmers / | QA76.76.C672 P35 2005 c.2 Physics for game programmers / | QA76.76.C672 P39 2001 c.1 Isometric game programming with DirectX 7.0 / | QA76.76.C672 P43 2009 c.1 Game design foundations / | QA76.76.C672 P43 2009 c.2 Game design foundations / |
Includes bibliographical references and index.
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