2D artwork and 3D modeling for game artists / David Franson.
Material type: TextSeries: Game developmentPublication details: Indianapolis, IN : Premier Press, c2003Description: xxvi, 693 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN: 1931841330 (pbk.); 9781931841337 (pbk.)Subject(s): Computer games | Computer graphicsDDC classification: 794.8166 LOC classification: QA76.76 | .F73 2003Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APIIT Library CD-ROM Shelf | CD-ROM | CD-28-69 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00034931 | |
General Circulation | APU Library Open Shelf | Book | QA76.76 .F73 2003 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00028377 |
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QA76.76.E95 P74 1990 c.1 Developing and managing expert systems : | QA76.76.E95 R37 1994 c.1 Knowledge engineering and expert systems / | QA76.76 .E95 T43 2016 c.1 Knowledge engineering : building cognitive assistants for evidence-based reasoning / | QA76.76 .F73 2003 c.1 2D artwork and 3D modeling for game artists / | QA76.76 .G55 1997 c.1 Software quality : | QA76.76.H94 A38 2002 c.2 XML- the Microsoft way / | QA76.76.H94 A75 2001 c.1 XML developer's guide / |
Includes index.
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