Programming role playing games : with DirectX / Jim Adams.
Material type: TextPublication details: Boston : Thomson/Course Technology ; Premier Press, c2004Edition: 2nd edDescription: xxvi, 849 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN: 159200315X (pbk.); 9781592003150 (pbk.)Subject(s): DirectX | Computer games -- Programming | Fantasy gamesDDC classification: 794.81677 LOC classification: QA76.76.C672 | A33 2004Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APIIT Library CD-ROM Shelf | CD-ROM | CD-33-54 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00035295 | |
General Circulation | APU Library Open Shelf | Book | QA76.76.C672 A33 2004 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00029566 |
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QA76.76.C66 W45 2002 c.2 Component-based development : | QA76.76.C66 W45 2002 c.3 Component-based development : | QA76.76.C672 A33 2002 c.1 Programming role-playing games with DirectX / | QA76.76.C672 A33 2004 c.1 Programming role playing games : | QA76.76.C672 A33 2010 c.1 Fundamentals of game design / | QA76.76.C672 A33 2010 c.1 Fundamentals of game design / | QA76.76.C672 A33 2010 c.2 Fundamentals of game design / |
Includes bibliographical references and index.
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