Special effects game programming with DirectX / Mason McCuskey.
Material type: TextSeries: The Premier Press game development seriesPublication details: Indianapolis, IN : Premier Press, c2002Description: xliv, 913 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN: 1931841063 (pbk.); 9781931841061(pbk.)Subject(s): DirectX | Computer games -- ProgrammingDDC classification: 794.8167768 LOC classification: QA76.76.C672 | M33 2002Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APIIT Library CD-ROM Shelf | CD-ROM | CD-28-22 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00035859 | |
General Circulation | APU Library Open Shelf | Book | QA76.76.C672 M33 2002 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00028379 |
Browsing APU Library shelves, Shelving location: Open Shelf, Collection: Book Close shelf browser (Hides shelf browser)
QA76.76.C672 L46 2016 c.1 Foundations of game engine development : | QA76.76.C672 L86 2008 c.1 Introduction to 3D game programming with DirectX 10 / | QA76.76.C672 L86 2016 c.1 Introduction to 3D game programming with DirectX℗ʼ 12 / | QA76.76.C672 M33 2002 c.1 Special effects game programming with DirectX / | QA76.76.C672 M33 2004 c.1 Macromedia Flash MX 2004 game design demystified / | QA76.76.C672 M35 2003 c.1 Macromedia Flash MX game design demystified : | QA76.76.C672 M35 2010 c.1 Actionscript for multiplayer games and virtual worlds : |
Includes index.
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