Beginning game programming / Michael Morrison.
Material type: TextPublication details: Indianapolis, Ind. : SAMS, c2005Description: xvii, 601 p. : ill. ; 23 cm. + 1 CD-ROM (4 3/4 in.)ISBN: 0672326590 (pbk.); 9780672326592 (pbk.)Subject(s): Computer games -- ProgrammingDDC classification: 794.81526 LOC classification: QA76.76.C672 | M67 2005Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APIIT Library CD-ROM Shelf | CD-ROM | CD-30-97 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00035119 | |
General Circulation | APU Library Open Shelf | Book | QA76.76.C672 M67 2005 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00028294 |
Browsing APU Library shelves, Shelving location: Open Shelf, Collection: Book Close shelf browser (Hides shelf browser)
QA76.76.C672 M55 2010 c.1 Game physics engine development: | QA76.76.C672 M66 2011 c.1 Basics of game design / | QA76.76.C672 M67 1995 c.1 More tricks of the game-programming gurus / | QA76.76.C672 M67 2005 c.1 Beginning game programming / | QA76.76.C672 M67 2005 c.1 Beginning mobile phone game programming / | QA76.76.C672 M67 2005 c.2 Beginning mobile phone game programming / | QA76.76.C672 M87 2003 c.1 Macromedia flash MX game programming / |
Includes index.
CD-ROM includes Blookshed Dev-C++ development environment; complete source code and executable program files for games developed in book; programming primers for C++ language and Windows programming.
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