Game physics / David H. Eberly ; with a contribution by Ken Shoemake.
Material type: TextSeries: The Morgan Kaufmann series in interactive 3D technologyPublication details: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2004Description: xxxvi, 776 p. : ill. (some col.) ; 25 cm. + 1 CD-ROM (4 3/4 in.)ISBN: 1558607404 (hbk.); 9781558607408 (hbk.); 0122290623 (CD-ROM)Subject(s): Computer games -- Programming | Physics -- Computer simulation | Computer graphics | Three-dimensional display systemsDDC classification: 794.81526 LOC classification: QA76.76.C672 | E24 2004Online resources: Publisher description | Table of contentsItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APIIT Library CD-ROM Shelf | CD-ROM | CD-36-23A (Browse shelf (Opens below)) | 2 | Available (No use restrictions) | 00034670 | |
General Circulation | APU Library Open Shelf | Book | QA76.76.C672 E24 2004 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00028301 | |
General Circulation | APU Library Open Shelf | Book | QA76.76.C672 E24 2004 c.2 (Browse shelf (Opens below)) | 2 | Available (No use restrictions) | 00028302 |
Browsing APU Library shelves, Shelving location: Open Shelf, Collection: Book Close shelf browser (Hides shelf browser)
QA76.76.C672 D52 2007 c.1 The ultimate guide to video game writing and design / | QA76.76.C672 D67 2017 c.1 Unity 2017 mobile game development : | QA76.76.C672 D863 2014 c.1 Production pipeline fundamentals for film and game / | QA76.76.C672 E24 2004 c.1 Game physics / | QA76.76.C672 E24 2004 c.2 Game physics / | QA76.76.C672 E54 2001 c.2 Beginning Direct3D game programming / | QA76.76.C672 F59 2007 c.1 Beginning math concepts for game developers / |
Includes bibliographical references and index.
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