Game physics / David H. Eberly ; with a contribution by Ken Shoemake.
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APIIT Library CD-ROM Shelf | CD-ROM | CD-36-23A (Browse shelf (Opens below)) | 2 | Available (No use restrictions) | 00034670 | |
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APU Library Open Shelf | Book | QA76.76.C672 E24 2004 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00028301 | |
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APU Library Open Shelf | Book | QA76.76.C672 E24 2004 c.2 (Browse shelf (Opens below)) | 2 | Available (No use restrictions) | 00028302 |
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QA76.76.C672 D67 2017 c.1 Unity 2017 mobile game development : | QA76.76.C672 D863 2014 c.1 Production pipeline fundamentals for film and game / | QA76.76.C672 E24 2004 c.1 Game physics / | QA76.76.C672 E24 2004 c.2 Game physics / | QA76.76.C672 E54 2001 c.2 Beginning Direct3D game programming / | QA76.76.C672 F59 2007 c.1 Beginning math concepts for game developers / | QA76.76.C672 F74 2002 c.3 Windows game programming with Visual Basic and DirectX / |
Includes bibliographical references and index.
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