Game development essentials : game artificial intelligence / John Ahlquist, Jeannie Novak.
Material type: TextPublication details: Clifton Park, NY : Thomson/Delmar Learning, c2008Description: xxi, 297 p. : col. ill. ; 26 cm. + 1 CD-ROM (4 3/4 in.)ISBN: 9781418038571 (pbk.); 1418038571 (pbk.)Subject(s): Computer games -- ProgrammingDDC classification: 794.81526 LOC classification: QA76.76.C672 | A35 2008Online resources: Table of contents only | Contributor biographical information | Publisher descriptionItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APIIT Library CD-ROM Shelf | CD-ROM | CD-34-87 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00035450 | |
General Circulation | APU Library Open Shelf | Book | QA76.76.C672 A35 2008 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00028305 |
Browsing APIIT Library shelves, Shelving location: CD-ROM Shelf, Collection: CD-ROM Close shelf browser (Hides shelf browser)
CD-34-83 Adobe Audition 2.0 : | CD-34-86 3ds Max at a glance / | CD-34-86A 3ds Max at a glance / | CD-34-87 Game development essentials : | CD-34-88 Beginning math concepts for game developers / | CD-34-89 Management information systems for the information age / | CD-34-89A Management information systems for the information age / |
Includes bibliographical references (p. 282-289) and index.
History and concepts : how did we get here (and where is here anyway?) -- AI agents : creating behavior using a finite state machine -- Complexity & broad scope : multiple states and hierarchical state machines -- Customizing AI systems : allowing others to modify and implement the AI -- Expert systems : capturing high-level knowledge and improving behavioral control -- Pathfinding : allowing agents to properly find and follow paths -- Advanced pathfinding techniques : improving performance and quality -- Looking smart : maximizing perception of intelligence -- Putting it all together : designing and building quality game artificial intelligence.
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