Game development tools / Marwan Y. Ansari, editor.
Material type: TextPublication details: Boca Raton, FL : CRC Press, c2011Description: xv, 327 p. : ill. (some col.) ; 25 cmISBN: 9781568814322 (hbk.)Subject(s): Computer games -- Programming | COMPUTERS / Programming / GamesDDC classification: 794.81526 LOC classification: QA76.76.C672 | G36 2011Summary: "This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work flow and help build games faster"--Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APU Library Open Shelf | Book | QA76.76.C672 G36 2011 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00028316 |
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QA76.76.C672 G36 2000 c.2 Game design : | QA76.76.C672 G36 2001 c.2 Game programming gems 2 / | QA76.76.C672 G36 2001 c.3 Game programming gems 2 / | QA76.76.C672 G36 2011 c.1 Game development tools / | QA76.76.C672 G36 2017 c.1 Game AI pro 3 : | QA76.76.C672 G36 2017 c.1 Game audio programming : | QA76.76.C672 G45 2018 c.1 Sams teach yourself Unity 2018 game development in 24 hours / |
"An A.K. Peters book."
Includes bibliographical references and index.
"This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work flow and help build games faster"--
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