Agile game development with Scrum / Clinton Keith.
Material type: TextSeries: Addison-Wesley signature seriesPublication details: Upper Saddle River, NJ : Addison-Wesley, c2010Description: xxv, 340 p. : ill. ; 24 cmISBN: 0321618521 (pbk.); 9780321618528 (pbk.)Subject(s): Computer games -- Programming | Agile software development | Scrum (Computer software development)DDC classification: 005.1 LOC classification: QA76.76.C672 | K45 2010Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APU Library Open Shelf | Book | QA76.76.C672 K45 2010 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00028325 |
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QA76.76.C672 I58 2010 c.2 Introduction to game development / | QA76.76.C672 I58 2010 c.3 Introduction to game development / | QA76.76.C672 J66 2008 c.1 Beginning DirectX 10 game programming / | QA76.76.C672 K45 2010 c.1 Agile game development with Scrum / | QA76.76 .C672 K67 2013 c.1 A theory of fun for game design / | QA76.76 .C672 K67 2013 c.2 A theory of fun for game design / | QA76.76.C672 K73 2018 c.1 Practical game design : learn the art of game design through applicable skills and cutting-edge insights / |
"A Mike Cohn signature book"--Cover.
Includes bibliographical references and index.
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