Learning iOS game programming / Mike Daley.
Material type: TextPublication details: Upper Saddle River, NJ : Addison-Wesley, c2011Description: xxvi, 413 p. : col. ill. ; 23 cmISBN: 9780321699428 (pbk.); 0321699424 (pbk.)Subject(s): iPhone (Smartphone) -- Programming | Computer games -- ProgrammingDDC classification: 794.81526 LOC classification: QA76.8.I64 | D35 2011Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APU Library Open Shelf | Book | QA76.8.I64 D35 2011 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00035619 |
Browsing APU Library shelves, Shelving location: Open Shelf, Collection: Book Close shelf browser (Hides shelf browser)
QA76.8.I64 A44 2011 c.1 iPhone 3D game programming all in one / | QA76.8.I64 A64 2010 c.1 Beginning iPhone and iPad Web apps : | QA76.8.I64 C36 2011 c.1 iPhone application development for IOS 4 / | QA76.8.I64 D35 2011 c.1 Learning iOS game programming / | QA76.8.I64 H66 2011 c.1 iPhone and iOS forensics : | QA76.8.I64 H84 2012 c.1 IPhone and iPad apps marketing : | QA76.8.I64 H84 2012 c.2 IPhone and iPad apps marketing : |
Includes bibliographical references and index.
Game design -- The three ts : terminology, technology, and tools -- The journey begins -- The game loop -- Image rendering -- Sprite sheets -- Animation -- Bitmap fonts -- Tile maps -- The particle emitter -- Sound -- User input -- The game interface -- Game objects and entities -- Collision detection -- Putting it all together.
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