Asia Pacific University Library catalogue


Learning iOS game programming / Mike Daley.

By: Daley, Mike, 1971-Material type: TextTextPublication details: Upper Saddle River, NJ : Addison-Wesley, c2011Description: xxvi, 413 p. : col. ill. ; 23 cmISBN: 9780321699428 (pbk.); 0321699424 (pbk.)Subject(s): iPhone (Smartphone) -- Programming | Computer games -- ProgrammingDDC classification: 794.81526 LOC classification: QA76.8.I64 | D35 2011
Contents:
Game design -- The three ts : terminology, technology, and tools -- The journey begins -- The game loop -- Image rendering -- Sprite sheets -- Animation -- Bitmap fonts -- Tile maps -- The particle emitter -- Sound -- User input -- The game interface -- Game objects and entities -- Collision detection -- Putting it all together.
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Book QA76.8.I64 D35 2011 c.1 (Browse shelf (Opens below)) 1 Available (No use restrictions) 00035619
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QA76.8.I64 A44 2011 c.1 iPhone 3D game programming all in one / QA76.8.I64 A64 2010 c.1 Beginning iPhone and iPad Web apps : QA76.8.I64 C36 2011 c.1 iPhone application development for IOS 4 / QA76.8.I64 D35 2011 c.1 Learning iOS game programming / QA76.8.I64 H66 2011 c.1 iPhone and iOS forensics : QA76.8.I64 H84 2012 c.1 IPhone and iPad apps marketing : QA76.8.I64 H84 2012 c.2 IPhone and iPad apps marketing :

Includes bibliographical references and index.

Game design -- The three ts : terminology, technology, and tools -- The journey begins -- The game loop -- Image rendering -- Sprite sheets -- Animation -- Bitmap fonts -- Tile maps -- The particle emitter -- Sound -- User input -- The game interface -- Game objects and entities -- Collision detection -- Putting it all together.

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