A theory of fun for game design / by Raph Koster.
Material type: TextPublication details: Sebastopol, C.A. ; O'reilly Media, c2013Edition: 2nd edDescription: xviii, 279 p. : col. ill. ; 24 cmISBN: 9781449363215 (pbk.) :Subject(s): Computer games -- Design | Computer games -- PhilosophyDDC classification: 794.81536 LOC classification: QA76.76 .C672 | K67 2013Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APU Library Open Shelf | Book | QA76.76 .C672 K67 2013 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00033802 | |
General Circulation | APU Library Open Shelf | Book | QA76.76 .C672 K67 2013 c.2 (Browse shelf (Opens below)) | 2 | Available (No use restrictions) | 00033803 |
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QA76.76.C672 I58 2010 c.3 Introduction to game development / | QA76.76.C672 J66 2008 c.1 Beginning DirectX 10 game programming / | QA76.76.C672 K45 2010 c.1 Agile game development with Scrum / | QA76.76 .C672 K67 2013 c.1 A theory of fun for game design / | QA76.76 .C672 K67 2013 c.2 A theory of fun for game design / | QA76.76.C672 K73 2018 c.1 Practical game design : learn the art of game design through applicable skills and cutting-edge insights / | QA76.76.C672 K74 2009 c.1 Level design : |
Previous edition: Scottsdale, AZ: Paraglyph Press, 2005.
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