Designing connected products : UX for the consumer Internet of things / Claire Rowland, Elizabeth Goodman, Martin Charlier, Ann Light, and Alfred Lui.
Material type: TextPublication details: Beijing : O'Reilly Media, 2015Description: xxviii, 694 p. : ill. (chiefly col.) ; 23 cmISBN: 9781449372569 (pbk.); 1449372562 (pbk.)Subject(s): User interfaces (Computer systems) | User-centered system design | Ubiquitous computing | Internet of things | Human-computer interactionDDC classification: 005.4/37 LOC classification: QA76.9.U83 | R67 2015Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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Staff Circulation | APU Library Open Shelf | Book | QA76.9.U83 R67 2015 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00038440 | |
General Circulation | APU Library Open Shelf | Book | QA76.9.U83 R67 2015 c.2 (Browse shelf (Opens below)) | 2 | Available (No use restrictions) | 00038441 |
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QA76.9.U83 N54 1993 c.3 Usability engineering / | QA76.9.U83 P54 2016 c.1 The joy of UX : | QA76.9.U83 R43 1995 c.1 Graphical user interface design and evaluation (guide) : | QA76.9.U83 R67 2015 c.1 Designing connected products : | QA76.9.U83 R67 2015 c.2 Designing connected products : | QA76.9.U83 S86 2008 c.1 Rapid GUI programming with Python and Qt : | QA76.9.U83 T67 2000 c.1 Core Swing : |
Includes bibliographical references and index.
What's different about user experience design for the internet of things? -- Things : the technology of connected devices -- Networks : the technology of connectivity -- Case study 1: Proteus Digital Health : the connected pill -- Product/service definition and strategy -- Understanding people and context -- Translating research into product definitions -- Case study 2: Little Kelham : connected home -- Embedded device design -- Interface and interaction design -- Case study 3: Ford SYNC 3 : connected car -- Cross-device interactions and interusability -- Interoperability -- Case study 4: LOOP : connected pelvic floor exerciser -- Responsible IoT design -- Supporting key interactions -- Case study 5: BRCK : rugged portable WiFi hotspot -- Designing with data -- Iterative design : prototyping and learning -- Designing complex, interconnected products and services.
Networked thermostats, fitness monitors, and door locks show that the Internet of Things can (and will) enable new ways for people to interact with the world around them. But designing connected products for consumers brings new challenges beyond conventional software UI and interaction design. This book provides experienced UX designers and technologists with a clear and practical roadmap for approaching consumer product strategy and design in this novel market. By drawing on the best of current design practice and academic research, Designing Connected Products delivers sound advice for working with cross-device interactions and the complex ecosystems inherent in IoT technology.
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