Building interactive worlds in 3D : virtual sets and pre-visualization for games, film and the web / Jean-Marc Gauthier.
Material type: TextPublication details: New York : Routledge, 2017Description: xxiv, 422 p. : col. ill. ; 25 cmISBN: 9781138403345 (hbk.); 1138403342 (hbk.)Subject(s): Computer games -- Programming | Three-dimensional display systems | Virtual realityLOC classification: QA76.76.C672 | G38 2017Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APIIT Library CD-ROM Shelf | CD-ROM | CD-41-39 (Browse shelf (Opens below)) | 1 | Available | 00016516 | |
General Circulation | APU Library Open Shelf APIIT | Book | QA76.76.C672 G38 2017 c.1 (Browse shelf (Opens below)) | 1 | Available | 00016447 |
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QA76.758 .U54 2017 c.2 Software engineering with UML / | QA76.76.C672 2021 c.1 Creating games with Unity, Substance Painter, & Maya : models, textures, animation, & code / | QA76.76.C672 D863 2014 c.1 Production pipeline fundamentals for film and game / | QA76.76.C672 G38 2017 c.1 Building interactive worlds in 3D : | QA76.76.C672 I72 2006 c.1 Better game characters by design : | QA76.76.C672 M43 2012 c.1 Maya Python for games and film : | QA76.76.C672 S34 2015 c.1 The art of game design : |
Includes bibliographical references and index.
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