Game engine architecture / Jason Gregory.
Material type: TextPublication details: Boca Raton : Taylor & Francis, CRC Press, 2018Edition: 3rd edDescription: xviii, 1200 p. : ill. ; 25 cmISBN: 9781138035454 (hbk.)Subject(s): Computer games -- Programming -- Computer programs | Software architecture | Computer games -- DesignDDC classification: 794.8/1525 LOC classification: QA76.76.C672 | G77 2018Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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Staff Circulation | APU Library Open Shelf | Book | QA76.76.C672 G77 2018 c.1 (Browse shelf (Opens below)) | 1 | Available | 00012159 | |
General Circulation | APU Library Open Shelf | Book | QA76.76.C672 G77 2018 c.2 (Browse shelf (Opens below)) | 2 | Available | 00012160 | |
General Circulation | APU Library Open Shelf | Book | QA76.76.C672 G77 2018 c.3 (Browse shelf (Opens below)) | 3 | Available | 00012161 | |
General Circulation | APU Library Open Shelf | Book | QA76.76.C672 G77 2018 c.4 (Browse shelf (Opens below)) | 4 | Available | 00012453 |
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QA76.76.C672 G73 2007 c.1 Programming an RTS game with Direct3D / | QA76.76.C672 G75 2012 c.1 Real-world Flash game development : | QA76.76.C672 G76 2008 c.1 Xna 2.0 game programming recipes : | QA76.76.C672 G77 2018 c.1 Game engine architecture / | QA76.76.C672 G77 2018 c.2 Game engine architecture / | QA76.76.C672 G77 2018 c.3 Game engine architecture / | QA76.76.C672 G77 2018 c.4 Game engine architecture / |
Includes bibliographical references and index.
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