Asia Pacific University Library catalogue


Game engine architecture / Jason Gregory.

By: Gregory, Jason, 1970-Material type: TextTextPublication details: Boca Raton : Taylor & Francis, CRC Press, 2018Edition: 3rd edDescription: xviii, 1200 p. : ill. ; 25 cmISBN: 9781138035454 (hbk.)Subject(s): Computer games -- Programming -- Computer programs | Software architecture | Computer games -- DesignDDC classification: 794.8/1525 LOC classification: QA76.76.C672 | G77 2018
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QA76.76.C672 G73 2007 c.1 Programming an RTS game with Direct3D / QA76.76.C672 G75 2012 c.1 Real-world Flash game development : QA76.76.C672 G76 2008 c.1 Xna 2.0 game programming recipes : QA76.76.C672 G77 2018 c.1 Game engine architecture / QA76.76.C672 G77 2018 c.2 Game engine architecture / QA76.76.C672 G77 2018 c.3 Game engine architecture / QA76.76.C672 G77 2018 c.4 Game engine architecture /

Includes bibliographical references and index.

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