Flash game development in a social, mobile, and 3D world / Keith Gladstien.
Material type: TextPublication details: Boston : Cengage Learning, c2014Description: xiii, 609 p. : ill. ; 24 cmISBN: 1435460200 (pbk.); 9781435460201 (pbk.)Subject(s): Flash (Computer file) | Computer games -- Programming | Computer animation | Mobile computingLOC classification: QA76.76.C672 | G63 2014Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APU Library Open Shelf | Book | QA76.76.C672 G63 2014 c.1 (Browse shelf (Opens below)) | 1 | Available | 00012437 | |
General Circulation | APU Library Open Shelf | Book | QA76.76.C672 G63 2014 c.2 (Browse shelf (Opens below)) | 2 | Available | 00012509 |
Browsing APU Library shelves, Shelving location: Open Shelf, Collection: Book Close shelf browser (Hides shelf browser)
QA76.76.C672 G53 2015 c.1 Multiplayer game programming : architecting networked games / | QA76.76.C672 G53 2018 c.1 Introduction to game design, prototyping, and development : | QA76.76.C672 G63 2014 c.1 Flash game development in a social, mobile, and 3D world / | QA76.76.C672 G63 2014 c.2 Flash game development in a social, mobile, and 3D world / | QA76.76.C672 G73 2007 c.1 Programming an RTS game with Direct3D / | QA76.76.C672 G75 2012 c.1 Real-world Flash game development : | QA76.76.C672 G76 2008 c.1 Xna 2.0 game programming recipes : |
Includes index.
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