3ds Max 2018 complete reference guide / Kelly L. Murdock.
Material type: TextPublication details: Mission, KS : SDC Publications, c2017Description: xxii, 1246 p. : ill. ; 28 cmISBN: 9781630571078 (pbk.)Subject(s): 3ds max (Computer file) | Three-dimensional display systems | Computer graphics | Computer animationLOC classification: TR897.7 | .M87 2017Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APU Library Open Shelf | Book | TR897.7 .M87 2017 c.1 (Browse shelf (Opens below)) | 1 | Available | 00012535 |
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TR897.7 .M87 2004 c.1 3ds max 6 bible / | TR897.7 .M87 2014 c.1 Autodesk 3ds max 2014 bible / | TR897.7 .M87 2017 c.1 Autodesk Maya 2017 : | TR897.7 .M87 2017 c.1 3ds Max 2018 complete reference guide / | TR897.7 .M87 2017 c.2 Autodesk Maya 2017 : | TR897.7 .M874 2021 c.1 Autodesk Maya 2022 basics guide / | TR897.7 .N33 2018 c.1 How to cheat in Maya 2017 : |
Includes bibliography and index.
Getting started with Autodesk 3ds Max 2018 -- Exploring the interface -- Controlling and configuring the viewpoints -- Working with files, importing and exporting -- Setting preferences -- Creating and editing primitive objects -- Selecting objects and using layers -- Transforming objects, pivoting, aligning, and snapping -- Cloning objects and creating object arrays -- Grouping, linking, and parenting objects -- Organizing scenes with containers, xrefs and the schematic view -- Accessing subobjects and modifiers and using the modifier stack -- Drawing and editing 2D splines and shapes -- Modeling with polygons -- Using the graphite modeling tools and painting with objects -- Working with compound objects -- Deforming surfaces and using the mesh modifiers -- Creating and applying standard materials with the slate material editor -- Adding material details with maps -- Using specialized material types -- Creating compound materials and using material modifiers -- Creating shaders in the shaderfx editor -- Unwrapping UVs and mapping textures -- Painting in the viewport canvas and rendering surface maps -- Creating baked textures and normal maps -- Configuring and aiming cameras -- Using lights and basic lighting techniques -- Positioning the sun and setting the lighting environment -- Working with advanced lighting, light tracing, and radiosity -- Rendering a scene and enabling quicksilver -- Managing render states -- Batch and network rendering -- Rendering with art, mental ray and iray -- Compositing with render elements and the video post interface -- Understanding animation and keyframes -- Animating with constraints and simple controllers -- Exploring the complex controllers -- Using animation layers and animation modifiers -- Wiring parameters -- Editing animation curves in the track view -- Understanding rigging, kinematics, and working with bones -- Skinning characters -- Animating characters with CAT -- Creating crowds and using populate -- Creating particles and particle flow -- Using space warps -- Using atmospheric and render effects -- Creating volume lights effects -- Adding lens effects -- Simulating physics-based motion with massFX -- Working with hair and cloth -- Customizing the interface -- Creating procedural content with max creation graphs -- Automating with maxscript -- Expanding 3DS max with third-party plug-ins.
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