Sam's teach yourself Unreal engine 4 game development in 24 hours / Aram Cookson, Ryan DowlingSoka, Clinton Crumpler.
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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APU Library Open Shelf | Book | QA76.76.C672 C66 2016 c.1 (Browse shelf (Opens below)) | 1 | Available | 00012443 |
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No cover image available | No cover image available | ||
QA76.76.C672 B97 2005 c.3 Game level design / | QA76.76.C672 C39 2007 c.1 Microsoft XNA game studio creator's guide : | QA76.76.C672 C43 2004 c.1 AI game development : | QA76.76.C672 C66 2016 c.1 Sam's teach yourself Unreal engine 4 game development in 24 hours / | QA76.76.C672 C73 2003 c.1 Chris Crawford on game design / | QA76.76.C672 C74 2010 c.1 Unity 3D game development by example : | QA76.76.C672 C74 2010 c.2 Unity 3D game development by example : |
Includes index.
Introducing Unreal Engine 4 -- Understanding the gameplay framework -- Coordinates, transforms, units, and organization -- Working with static mesh actors -- Applying lighting and rendering -- Using materials -- Using audio system elements -- Creating landscape and foliage -- World building -- Crafting effects and particle systems -- Using skeletal mesh actors -- Matinee and cinematics -- Learning to work with physics -- Introducing blueprint visual scripting system -- Working with level blueprints -- Working with blueprint classes -- Using editable variables and the construction script -- Making key input events and spawning actors -- Making an action encounter -- Creating an arcade shooter : input systems and pawns -- Creating an arcade shooter : obstacles and pickups -- Working with UMG -- Making an executable -- Working with mobile -- Index.
"In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux -- all of them! This book's straightforward, step-by-step approach shows you how to work with Unreal Engine 4's interface, its workflows, and its most powerful editors and tools. In just hours you'll be creating effects, scripting warfare, implementing physics--even developing for mobile devices and HUDs. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success." --
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