Reconceptualizing the digital humanities in Asia : new representations of art, history and culture / Kaby Wing-Sze Kung, editor
Material type: TextSeries: Digital culture and humanities ; v. 2Publication details: Singapore : Springer, [2020]Description: xiv, 286 pages : 39 illustrations ; 25 cmISBN: 981154641X; 9789811546419Subject(s): Digital humanities | Humanities -- Research -- AsiaDDC classification: 001.30285 LOC classification: AZ188.A78 | R43 2020Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APU Library Open Shelf | Book | AZ188.A78 R43 2020 c.1 (Browse shelf (Opens below)) | 1 | Available | 00018802 | |
General Circulation | APU Library Open Shelf | Book | AZ188.A78 R43 2020 c.2 (Browse shelf (Opens below)) | 2 | Available | 00018803 |
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AS6 .H69 1986 c.1 How to set up & run conferences & meetings / | AS6 .K37 1992 c.1 How to make it big in the seminar business / | AY754 .W45 2009 c.1 Whitaker's Almanack 2010. | AZ188.A78 R43 2020 c.1 Reconceptualizing the digital humanities in Asia : new representations of art, history and culture / | AZ188.A78 R43 2020 c.2 Reconceptualizing the digital humanities in Asia : new representations of art, history and culture / | B105.A35 R44 2006 c.1 Reflections... / | B105.M55 B89 2000 c.1 Use your head / |
Includes index
Chapter 1. Museum Narration: a Memory-Driven Storyscape -- Chapter 2. Gazing of the Wuxia Body: Digital Visual Effects, Looking Relations, and Peter Chans Wu Xia (2011) -- Chapter 3. Cinematic Contemplation Online: The Art and Philosophy of Life-world Series (2017) -- Chapter 4. Surrealism in 4D.-Part 2. Gender in the Digital Age -- Chapter 5. Ana Clara Oliveira Santos Garner Selfies: Putting The "Me" Into Media -- Chapter 6. Discussion of Web Literature: Feminist and Post-Feminist Ideas on Hong Yings Blog -- Chapter 7. Visual Manipulation of East Asian Women in American Pop Female Performances -- Part 3. Media Engagement in the Digital Age -- Chapter 8. Electromagnetic Unconscious.-Chapter 9. The Digital Entanglement of Humanities, Literary and Storytelling -- Chapter 10. Dimensional Game Design: Perceptions of Character Design Appeal beyond Pixel Art -- Chapter 11. Reconceptualization of Historic Reality: D¿jin Game San Guo Zhi Jiang Wei zhuan as the Case Study
This book examines new forms of representation that have changed our perception and interpretation of the humanities in an Asian, and digital, context. In analyzing written and visual texts, such as the use of digital technology and animation in different works of art originating from Asia, the authors demonstrate how literature, history, and culture are being redefined in spatialized relations amid the trend of digitization. Research studies on Asian animation are in short supply, and so this volume provides new and much needed insights into how art, literature, history, and culture can be presented in innovative ways in the Asian digital world. The first section of this volume focuses on the new conceptualization of the digital humanities in art and film studies, looking at the integration of digital technologies in museum narration and cinematic production. The second section of the volume addresses the importance of framing these discussions within the context of gender issues in the digital world, discussing how women are represented in different forms of social media. The third and final section of the book explores the digital worlds impacts on peoples lives through different forms of digital media, from the electromagnetic unconscious to digital storytelling and digital online games. This book presents a novel contribution to the burgeoning field of the digital humanities by informing new forms of representation and interpretations, and demonstrating how digitization can influence and change cultural practices in Asia, and globally. It will be of interest to students and scholars interested in digitization from the full spectrum of humanities disciplines, including art, literature, film, music, visual culture, media, and animation, gaming, and Internet culture
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