The art of game design : a book of lenses / Jesse Schell.
Material type: TextEdition: Third editionDescription: xlii, 610 pages : Color illustrations ; 23.5 cmISBN: 9781138632059 (paperback)Subject(s): Computer games -- DesignDDC classification: 794.8/1536 LOC classification: QA76.76.C672 | S34 2019Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APU Library Open Shelf APIIT | Book | QA76.76.C672 S34 2019 c.1 (Browse shelf (Opens below)) | 1 | Available | 00018935 |
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QA76.76.C672 I72 2006 c.1 Better game characters by design : | QA76.76.C672 M43 2012 c.1 Maya Python for games and film : | QA76.76.C672 S34 2015 c.1 The art of game design : | QA76.76.C672 S34 2019 c.1 The art of game design : a book of lenses / | QA76.76.C672 V55 2022 c.1 Beginning 3D game assets development pipeline : learn to integrate from Maya to Unity / | QA76.76.D47 B75 2003 c.1 Software system development : | QA76.76.D47 B75 2006 c.3 Software system development : |
Includes bibliographical references and index.
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