Filming the fantastic with virtual technology : filmmaking on the digital backlot / Mark Sawicki and Juniko Moody.
Material type: TextDescription: xi, 219 pages ; Color illustrations ; 25 cmISBN: 9780367354213 (paperback)Subject(s): Digital cinematography | Image processing -- Digital techniques | Cinematography -- Special effects | Computer animationAdditional physical formats: Online version:: Filming the fantastic with virtual technologyDDC classification: 778.5/3 LOC classification: TR860 | .S29 2020Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APU Library Open Shelf APIIT | Book | TR860 .S29 2020 c.1 (Browse shelf (Opens below)) | 1 | Available | 00018946 |
Browsing APU Library shelves, Shelving location: Open Shelf APIIT, Collection: Book Close shelf browser (Hides shelf browser)
TR858 .V47 2015 c.1 The VES handbook of visual effects : industry standard VFX practices and procedures / | TR858 .V47 2015 c.2 The VES handbook of visual effects : industry standard VFX practices and procedures / | TR860 .A88 2015 c.1 Modern post : | TR860 .S29 2020 c.1 Filming the fantastic with virtual technology : filmmaking on the digital backlot / | TR860 .S34 2021 c.1 The digital filmmaking handbook / | TR891 .L36 2014 c.1 Lighting for cinematography : a practical guide to the art and craft of lighting for the moving image / | TR891 .L37 2018 c.1 Aesthetic 3D lighting : |
Includes index.
The first magicians -- A brief history of computer graphics -- Performance capture -- Camera tracking -- Under the hood of the Reality Engine Compositing System -- Making a storyboard with Unreal Engine -- Compositing fundamentals -- Production considerations -- Creating photo-real environments -- So you don't have a million dollars -- Production case study -- Virtual reality: indistinguishable from magic.
"This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live action show. Using off the shelf software and tools, authors Mark Sawicki and Juniko Moody document the set up and production pipelines of the modern Virtual/MoCap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as Lord of the Rings, Avatar and the Jungle Book, is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal Game Engine set and interact with the environment? Do you want to be able to put your live action camera on a jib or dolly and move effortlessly through both a live action and virtual space together? Do you want live performers interacting with Giants, Elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high quality virtual content using alternative, cost-effective technology. Tutorials, case studies and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing Virtual productions with Reality® software and Performance Capture equipment such as Qualysis"--
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