Beginner's guide to sketching : robots, vehicles & sci-fi concepts / Marisa Lewis, John A. Frye, Lorin Wood, and Guido Kuip.
Material type: TextDescription: 213 pages : Color illustrations; 21 x 30 cmISBN: 9781909414778 (paperback)Other title: robots, vehicles and sci-fi conceptsSubject(s): Drawing -- Technique | Robots in art | Automobiles in art | Fantasy in artDDC classification: 743/.8 | 741.2 LOC classification: NC730 | .B44 2019Summary: Following the success of Beginner's Guide to Sketching: Characters, Creatures & Concepts, 3dtotal Publishing presents readers with another fun, inspiring book on traditional sketching, with a focus on sci-fi themes. From robots and spaceships to buildings and aliens, Beginner's Guide to Sketching: Robots, Vehicles & Sci-fi Concepts is an informative starting point for any sci-fi-loving beginner artist who needs an introduction to traditional drawing and rendering techniques. Richly illustrated tutorials by industry professionals will guide the reader through learning a wide range of drawing tools, the basics of lighting and perspective, creating different rendering effects, and how to create sci-fi concepts that are both convincing and excitingly futuristic.Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APU Library Open Shelf APIIT | Book | NC730 .B44 2019 c.1 (Browse shelf (Opens below)) | 1 | Available | 00018953 |
Following the success of Beginner's Guide to Sketching: Characters, Creatures & Concepts, 3dtotal Publishing presents readers with another fun, inspiring book on traditional sketching, with a focus on sci-fi themes. From robots and spaceships to buildings and aliens, Beginner's Guide to Sketching: Robots, Vehicles & Sci-fi Concepts is an informative starting point for any sci-fi-loving beginner artist who needs an introduction to traditional drawing and rendering techniques. Richly illustrated tutorials by industry professionals will guide the reader through learning a wide range of drawing tools, the basics of lighting and perspective, creating different rendering effects, and how to create sci-fi concepts that are both convincing and excitingly futuristic.
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