Beginning DirectX 10 game programming / Wendy Jones.
Material type: TextPublication details: Boston, MA : Thomson Course Technology, c2008Description: xvi, 367 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN: 9781598633610 (pbk.); 1598633619 (pbk.)Subject(s): DirectX | Computer games -- ProgrammingDDC classification: 005.36 LOC classification: QA76.76.C672 | J66 2008Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APIIT Library CD-ROM Shelf | CD-ROM | CD-37-83 (Browse shelf (Opens below)) | 1 | Missing Withdrawn | 00035097 | |
General Circulation | APU Library Open Shelf | Book | QA76.76.C672 J66 2008 c.1 (Browse shelf (Opens below)) | 1 | Lost | 00005844 |
Browsing APU Library shelves, Shelving location: Open Shelf, Collection: Book Close shelf browser (Hides shelf browser)
QA76.76.C672 I58 2010 c.1 Introduction to game development / | QA76.76.C672 I58 2010 c.2 Introduction to game development / | QA76.76.C672 I58 2010 c.3 Introduction to game development / | QA76.76.C672 J66 2008 c.1 Beginning DirectX 10 game programming / | QA76.76.C672 K45 2010 c.1 Agile game development with Scrum / | QA76.76 .C672 K67 2013 c.1 A theory of fun for game design / | QA76.76 .C672 K67 2013 c.2 A theory of fun for game design / |
Includes index.
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