Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games / Wagner James Au.
Material type: TextPublication details: Indianapolis, IN : John Wiley & Sons, c2012Description: xxvi, 308 p. : ill. ; 24 cmISBN: 9781118337745 (pbk.)Subject(s): Computer games -- Design | Computer games -- ProgrammingDDC classification: 794.8151 LOC classification: GV1469.3 | .A99 2012Online resources: Contributor biographical information | Publisher description | Table of contents onlyItem type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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Staff Circulation | APU Library Open Shelf | Book | GV1469.3 .A99 2012 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00030130 | |
General Circulation | APU Library Open Shelf | Book | GV1469.3 .A99 2012 c.2 (Browse shelf (Opens below)) | 2 | Available (No use restrictions) | 00030131 | |
General Circulation | APU Library Open Shelf | Book | GV1469.3 .A99 2012 c.3 (Browse shelf (Opens below)) | 3 | Withdrawn Weeded Damaged | 00030132 | |
General Circulation | APU Library Open Shelf | Book | GV1469.3 .A99 2012 c.4 (Browse shelf (Opens below)) | 4 | Available (No use restrictions) | 00030174 |
Includes index.
Read this first -- ch. 1. Market overview : iOS, Facebook, and the Web -- ch. 2. iOS versus Facebook versus the Web -- ch. 3. Facebook games -- ch. 4. Facebook game design -- ch. 5. Facebook design lessons from KIXEYE and 5th Planet Games -- ch. 6. Future trends and opportunities for Facebook games -- ch. 7. Deep dive into Web gaminh -- ch. 8. Web game design -- ch. 9. Web game developer profiles -- ch. 10. Future trends and opportunities for Web gaming -- ch. 11. Quick survey of the iOS game market -- ch. 12. iOS game design -- ch. 13. iOS game developer profile -- ch. 14. Future trends and opportunities for iOS gaming -- ch. 15. Is your game ready to get VC or crowdfunding? -- ch. 16. Game design documents -- ch. 17. Concluding thoughts before you start designing -- appendix A. Resources for designers -- appendix B. Design principles -- appendix C. Glossary of terms and acronyms -- Index.
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