Isometric game programming with DirectX 7.0 / Ernest Pazera.
Material type: TextSeries: Prima Tech's game developmentPublication details: Roseville, Calif. : Prima Tech, c2001Description: xx, 720 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN: 0761530894 (pbk.); 9780761530893 (pbk.)Subject(s): DirectX | Computer games -- ProgrammingDDC classification: 006.693 LOC classification: QA76.76.C672 | P39 2001Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APIIT Library CD-ROM Shelf | CD-ROM | CD-23-77 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00034535 | |
General Circulation | APU Library Open Shelf | Book | QA76.76.C672 P39 2001 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00007909 |
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QA76.76.C672 N68 2014 c.2 The official GameSalad guide to game development / | QA76.76.C672 P35 2005 c.1 Physics for game programmers / | QA76.76.C672 P35 2005 c.2 Physics for game programmers / | QA76.76.C672 P39 2001 c.1 Isometric game programming with DirectX 7.0 / | QA76.76.C672 P43 2009 c.1 Game design foundations / | QA76.76.C672 P43 2009 c.2 Game design foundations / | QA76.76.C672 P47 2008 c.1 Essential XNA Game Studio 2.0 programming / |
Includes bibliographical references (p. 706-707) and index.
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