TY - BOOK AU - Ahlquist,John AU - Novak,Jeannie TI - Game development essentials: game artificial intelligence SN - 9781418038571 (pbk.) AV - QA76.76.C672 A35 2008 U1 - 794.81526 22 PY - 2008/// CY - Clifton Park, NY PB - Thomson/Delmar Learning KW - Computer games KW - Programming N1 - Includes bibliographical references (p. 282-289) and index; History and concepts : how did we get here (and where is here anyway?) -- AI agents : creating behavior using a finite state machine -- Complexity & broad scope : multiple states and hierarchical state machines -- Customizing AI systems : allowing others to modify and implement the AI -- Expert systems : capturing high-level knowledge and improving behavioral control -- Pathfinding : allowing agents to properly find and follow paths -- Advanced pathfinding techniques : improving performance and quality -- Looking smart : maximizing perception of intelligence -- Putting it all together : designing and building quality game artificial intelligence UR - http://www.loc.gov/catdir/toc/ecip0717/2007018642.html UR - http://www.loc.gov/catdir/enhancements/fy1104/2007018642-b.html UR - http://www.loc.gov/catdir/enhancements/fy1104/2007018642-d.html ER -