TY - BOOK AU - Cozzi,Patrick AU - Ring,Kevin TI - 3D engine design for virtual globes T2 - An A K Peters book SN - 9781568817118 (hbk.) AV - TK5105.884 .C69 2011 U1 - 912.02856693 22 PY - 2011/// CY - Boca Raton, FL PB - CRC Press KW - Search engines KW - Programming KW - Web search engines KW - Three-dimensional imaging KW - Digital mapping KW - Texture mapping N1 - Includes bibliographical references (p. 477-490) and index N2 - "The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher ER -