TY - BOOK AU - Eberly,David H. TI - 3D game engine design: a practical approach to real-time computer graphics SN - 9780122290633 (hbk.) AV - T385 .E24 2007 U1 - 006.66 21 PY - 2007/// CY - Amsterdam, Boston PB - Elsevier/Morgan Kaufmann KW - Computer graphics KW - Computer games KW - Programming KW - Three-dimensional display systems KW - Real-time programming N1 - Includes bibliographical references and index UR - http://www.loc.gov/catdir/enhancements/fy1007/2010286029-d.html UR - http://www.loc.gov/catdir/enhancements/fy1211/2010286029-b.html ER -