Asia Pacific University Library catalogue


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21.
Beginning math concepts for game developers / John P. Flynt, Boris Meltreger.

by Flynt, John P | Meltreger, Boris.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boston : Thomson Course Technology, c2007Online access: Publisher description | Table of contents only | Contributor biographical information Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 F59 2007 c.1 (1), APIIT LibraryCall number: CD-34-88 (1).

22.
Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton ; with Christopher Swain and Steven S. Hoffman.

by Fullerton, Tracy | Swain, Christopher, 1966- | Hoffman, Steven, 1965-.

Edition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Amsterdam ; Boston : Elsevier Morgan Kaufmann, c2008Online access: Table of contents only | Publisher description Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 F84 2008 c.1 (2).

23.
Introduction to game development / edited by Steve Rabin.

by Rabin, Steve.

Series: Game development series (Charles River Media (Firm))Edition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boston, MA : Course Technology Cengage Learning, c2010Online access: Contributor biographical information | Publisher description | Table of contents only Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 I58 2010 c.1 (3), APIIT LibraryCall number: CD-37-64 (3).

24.
Game feel : a game designer's guide to virtual sensation / Steve Swink.

by Swink, Steve.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Amsterdam ; Boston : Morgan Kaufmann Publishers/Elsevier, c2009Availability: Items available for loan: APU LibraryCall number: QA76.9.H85 S95 2009 c.1 (2).

25.
The art of game design : a book of lenses / by Jesse Schell.

by Schell, Jesse.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2008Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 S34 2008 c.1 (1).

26.
Game development with Unity / by Michelle Menard.

by Menard, Michelle.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boston, MA : Course Technology, c2012Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 M46 2012 c.1 (1), APIIT LibraryCall number: CD-38-49 (1).

27.
Chris Crawford on game design / Chris Crawford.

by Crawford, Chris, 1950-.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis, Ind. : New Riders, 2003Other title: On game design.Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 C73 2003 c.1 (1).

28.
Better game characters by design : a psychological approach / Katherine Isbister.

by Isbister, Katherine, 1969-.

Series: The Morgan Kaufmann series in interactive 3D technologyMaterial type: Text Text; Format: print ; Literary form: Not fiction Publication details: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2006Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 I72 2006 c.1 (1), APIIT LibraryCall number: VD-01-77 (1).

29.
Fundamentals of game design / Ernest Adams, Andrew Rollings.

by Adams, Ernest | Rollings, Andrew, 1972-.

Edition: 3rd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Berkeley, Calif. : London : New Riders ; Pearson Education [distributor], c2014Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 A33 2014 c.1 (2).

30.
The official GameSalad guide to game development / Jeannie Novak.

by Novak, Jeannie, 1966-.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: New York, N.Y. ; Cengage Learning, c2014Online access: Publisher description | Table of contents only | Contributor biographical information Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 N68 2014 c.1 (2).

31.
Game design theory : a new philosophy for understanding games / Keith Burgun.

by Burgun, Keith.

Edition: 1st ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boca Raton, FL : A K Peters/CRC Press, c2013Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 B86 2013 c.1 (2).
  (1 votes)
32.
A theory of fun for game design / by Raph Koster.

by Koster, Raph, 1971- [author.].

Edition: 2nd ed. ;Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Sebastopol, C.A. ; O'reilly Media, c2013Availability: Items available for loan: APU LibraryCall number: QA76.76 .C672 K67 2013 c.1 (2).
  (1 votes)
33.
Foundation game design with ActionScript 3.0 / Rex van der Spuy.

by Van der Spuy, Rex.

Edition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: [New York] : Friends of ED : Distributed to the book trade worldwide by Springer Science+Business Media, c2012Other title: Game design with ActionScript 3.0.Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 V36 2012 c.1 (1).

34.
Classic game design : from Pong to Pac-man with Unity / Franz Lanzinger.

by Lanzinger, Franz.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: c2013. Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 L36 2013 c.1 (2), APIIT LibraryCall number: CD-41-25A (2).

35.
GLOBAL SELECTION SYSTEM (GSS) FRAMEWORK FOR GAMEPLAY DEVELOPMENT / ZHOU YUCHENG.

by ZHOU YUCHENG (TP033660) | Mr. Lee Kim Kong [Supervisor.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Kuala Lumpur : Asia Pacific University, 2015Dissertation note: A dissertation submitted in partial fulfilment of the requirements of Staffordshire University for the degree of M.SC in: Software Engineering. Availability: Items available for reference: APIIT Library Not for loanCall number: PM-27-29 (1). :

36.
GAME AI PACKAGE FOR STEALTH GENRE / ALBERT HARLEY HADY.

by ALBERT HARLEY HADY (TP030616) | Ms. Jacob Sow Tian You [Supervisor.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Kuala Lumpur : Asia Pacific University, 2017Dissertation note: A project submitted in partial fulfillment of the requirement of Asia Pacific University of Technology and Innovation for the Degree of B.Sc (Hons) in: Computer Science. Online access: Available in APres - Requires login to view full text. Availability: Items available for reference: APU Library Not for loanCall number: PG-21-0003 (1). :

37.
The art of game design : a book of lenses / Jesse Schell.

by Schell, Jesse.

Edition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boca Raton : CRC Press, [2015Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 S34 2015 c.1 (2).

38.
Game engine architecture / Jason Gregory.

by Gregory, Jason, 1970-.

Edition: 3rd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boca Raton : Taylor & Francis, CRC Press, 2018Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 G77 2018 c.1 (4).

39.
Foundations of game engine development : volume 1 : Mathematics / by Eric Lengyel.

by Lengyel, Eric.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Lincoln, California : Terathon Software LLC, c2016Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 L46 2016 c.1 (1).

40.
Interactivity, game creation, design, learning, and innovation : 5th International Conference, ArtsIT 2016, and first International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016 : proceedings / Anthony Lewis Brooks, Eva Brooks, editors.

by Brooks, Anthony Lewis | Brooks, Eva.

Series: Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering, 196Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: New York, NY : Springer Berlin Heidelberg, 2017Availability: Items available for loan: APU LibraryCall number: T385 .I58 2016 c.1 (1).