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21.
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22.
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23.
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24.
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25.
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The art of game design : a book of lenses / by Jesse Schell. by Schell, Jesse. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2008Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 S34 2008 c.1 (1).
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26.
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Game development with Unity / by Michelle Menard. by Menard, Michelle. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA : Course Technology, c2012Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 M46 2012 c.1 (1), APIIT LibraryCall number: CD-38-49 (1).
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27.
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Chris Crawford on game design / Chris Crawford. by Crawford, Chris, 1950-. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Indianapolis, Ind. : New Riders, 2003Other title: On game design.Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 C73 2003 c.1 (1).
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28.
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29.
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Fundamentals of game design / Ernest Adams, Andrew Rollings. by Adams, Ernest | Rollings, Andrew, 1972-. Edition: 3rd ed.Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Berkeley, Calif. : London : New Riders ; Pearson Education [distributor], c2014Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 A33 2014 c.1 (2).
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31.
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A theory of fun for game design / by Raph Koster. by Koster, Raph, 1971- [author.]. Edition: 2nd ed. ;Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Sebastopol, C.A. ; O'reilly Media, c2013Availability: Items available for loan: APU LibraryCall number: QA76.76 .C672 K67 2013 c.1 (2).
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33.
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Foundation game design with ActionScript 3.0 / Rex van der Spuy. by Van der Spuy, Rex. Edition: 2nd ed.Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: [New York] : Friends of ED : Distributed to the book trade worldwide by Springer Science+Business Media, c2012Other title: Game design with ActionScript 3.0.Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 V36 2012 c.1 (1).
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34.
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35.
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GLOBAL SELECTION SYSTEM (GSS) FRAMEWORK FOR GAMEPLAY DEVELOPMENT / ZHOU YUCHENG. by ZHOU YUCHENG (TP033660) | Mr. Lee Kim Kong [Supervisor.]. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Kuala Lumpur : Asia Pacific University, 2015Dissertation note: A dissertation submitted in partial fulfilment of the requirements of Staffordshire University for the degree of M.SC in: Software Engineering.
Availability: Items available for reference: APIIT Library Not for loanCall number: PM-27-29 (1). :
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36.
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GAME AI PACKAGE FOR STEALTH GENRE / ALBERT HARLEY HADY. by ALBERT HARLEY HADY (TP030616) | Ms. Jacob Sow Tian You [Supervisor.]. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Kuala Lumpur : Asia Pacific University, 2017Dissertation note: A project submitted in partial fulfillment of the requirement of Asia Pacific University of Technology and Innovation for the Degree of B.Sc (Hons) in: Computer Science.
Online access: Available in APres - Requires login to view full text. Availability: Items available for reference: APU Library Not for loanCall number: PG-21-0003 (1). :
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37.
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The art of game design : a book of lenses / Jesse Schell. by Schell, Jesse. Edition: 2nd ed.Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boca Raton : CRC Press, [2015Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 S34 2015 c.1 (2).
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38.
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Game engine architecture / Jason Gregory. by Gregory, Jason, 1970-. Edition: 3rd ed.Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boca Raton : Taylor & Francis, CRC Press, 2018Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 G77 2018 c.1 (4).
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39.
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40.
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Interactivity, game creation, design, learning, and innovation : 5th International Conference, ArtsIT 2016, and first International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016 : proceedings / Anthony Lewis Brooks, Eva Brooks, editors. by Brooks, Anthony Lewis | Brooks, Eva. Series: Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering, 196Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: New York, NY : Springer Berlin Heidelberg, 2017Availability: Items available for loan: APU LibraryCall number: T385 .I58 2016 c.1 (1).
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