Asia Pacific University Library catalogue


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41.
The art of 3-D computer animation and imaging / Isaac Victor Kerlow.

by Kerlow, Isaac Victor, 1958-.

Edition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: New York : John Wiley & Sons, c2000Availability: Items available for loan: APU LibraryCall number: T385 .K47 2000 c.2 (2).

42.
3-D human modeling and animation / illustrations and text by Peter Ratner.

by Ratner, Peter.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: New York : Wiley, c1998Other title: Three-D human modeling and animation.Availability: Items available for loan: APU LibraryCall number: TR897.7 .R38 1998 c.1 (2).

43.
3-D human modeling and animation / illustrations and text by Peter Ratner.

by Ratner, Peter.

Edition: 3rd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Hoboken, N.J. : Wiley, c2009Availability: Items available for loan: APU LibraryCall number: TR897.7 .R38 2009 c.1 (1).

44.
3D graphics file formats : a programmerʼs reference / Keith Rule.

by Rule, Keith.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Reading, Mass. : Addison-Wesley Developers Press, c1996Availability: Items available for loan: APU LibraryCall number: T385 .R85 1996 c.1 (1), APIIT LibraryCall number: CD-23-94 (1).

45.
Direct3D professional reference / Michael Stein, Eric Bowman, Gregory Pierce.

by Stein, Michael. (Michael L.) | Bowman, Eric | Pierce, Gregory.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis, Ind. : New Riders Pub., c1997Availability: Items available for loan: APU LibraryCall number: T385 .S74 1997 c.1 (1).

46.
3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.

by Eberly, David H.

Series: Series in Interactive 3D TechnologyEdition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2007Online access: Publisher description | Contributor biographical information Availability: Items available for loan: APU LibraryCall number: T385 .E24 2007 c.1 (1), APIIT LibraryCall number: CD-37-97 (1).

47.
OpenGL superbible : the complete guide to OpenGL programming for Windows NT and Windows 95 / Richard S. Wright, Jr. Michael Sweet.

by Wright, Richard S, 1965- | Sweet, Michael, 1969-.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Corte Madera, CA : Waite Group Press, c1996Availability: Items available for loan: APU LibraryCall number: T385 .W75 1996 c.1 (1), APIIT LibraryCall number: CD-23-26 (1).

48.
Augmented reality : an emerging technologies guide to AR / Gregory Kipper, Joseph Rampolla.

by Kipper, Gregory | Rampolla, Joseph.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Amsterdam ; Boston, MA : Syngress/Elsevier, c2013Availability: Items available for loan: APU LibraryCall number: QA76.9.A94 K57 2013 c.1 (1).

49.
Creating 3-D animation : the Aardman book of filmmaking / Peter Lord & Brian Sibley ; foreword by Nick Park.

by Lord, Peter, 1953- | Sibley, Brian | Aardman Animations (Firm).

Edition: Rev. ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: New York : H.N. Abrams, 2004Other title: Creating three-D animation.Availability: Items available for loan: APU LibraryCall number: TR897.5 .L67 2004 c.1 (3).

50.
Introduction to 3D game programming with DirectX 10 / Frank D. Luna.

by Luna, Frank D.

Series: Wordware game and graphics libraryMaterial type: Text Text; Format: print ; Literary form: Not fiction Publication details: Plano, Tex. : Wordware Pub., c2008Online access: Table of contents only Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 L86 2008 c.1 (1).

51.
Game physics / David H. Eberly ; with a contribution by Ken Shoemake.

by Eberly, David H | Shoemake, Ken.

Series: The Morgan Kaufmann series in interactive 3D technologyMaterial type: Text Text; Format: print ; Literary form: Not fiction Publication details: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2004Online access: Publisher description | Table of contents Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 E24 2004 c.1 (2), APIIT LibraryCall number: CD-36-23A (1).

52.
3D game environments : create professional 3D game worlds / Luke Ahearn.

by Ahearn, Luke.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Amsterdam ; Boston : Focal Press/Elsevier, c2008Online access: Table of contents Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 A34 2008 c.1 (2), APIIT LibraryCall number: CD-36-28 (2).

53.
Unity 3D game development by example : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly / Ryan Henson Creighton.

by Creighton, Ryan Henson.

Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: Birmingham [U.K.] : Packt Pub., 2010Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 C74 2010 c.2 (2).

54.
Unity game development essentials : build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more! / Will Goldstone.

by Goldstone, Will.

Series: From technologies to solutionsMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: Birmingham, England : Packt Pub., 2009Availability: Items available for loan: APU LibraryCall number: T385 .G65 2009 c.1 (2).

55.
Blendernewbies tutorial compilation DVD-ROM [electronic resource] / presented by Kernon Dillon.

by Dillon, Kernon.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: [?] : Kernon Dillon, 2008Availability: Items available for loan: APIIT LibraryCall number: VD-01-48 (2).

56.
Cracking animation / Peter Lord & Brian Sibley ; foreword by Nick Park.

by Lord, Peter, 1953- | Sibley, Brian | Aardman Animations (Firm).

Edition: 3rd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: New York : Thames & Hudson, 2010Other title: Aardman book of 3-D animation.Availability: Items available for loan: APU LibraryCall number: TR897.5 .L66 2010 c.1 (1).

57.
Maya 5 KillerTips : the hottest collection of cool tips and hidden secrets for Maya/ Eric Hanson with Eric Pender, and Erick Miller.

by Hanson, Eric (Eric Joseph), 1960- | Pender, Eric | Miller, Erick.

Series: Killer tips seriesMaterial type: Text Text; Format: print ; Literary form: Not fiction Publication details: [Indianapolis, IN] : New Riders, c2004Other title: Maya 5 killer tips.Availability: Items available for loan: APU LibraryCall number: TR897.7 .H36 2004 c.1 (1).

58.
Maya : professional tips and techniques / Lee Lanier.

by Lanier, Lee, 1966-.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis, IN : Wiley Pub., c2007Availability: Items available for loan: APU LibraryCall number: TR897.7 .L37 2007 c.1 (1). Items available for reference: APIIT Library ProcessingCall number: CD-40-94 (1).

59.
Mastering Autodesk Maya 2012 / Todd Palamar, Eric Keller.

by Palamar, Todd | Keller, Eric, 1969-.

Series: Autodesk official training guideMaterial type: Text Text; Format: print optical disc; Literary form: Not fiction Publication details: Indianapolis, Ind. : Wiley Pub., c2011Availability: Items available for loan: APU LibraryCall number: TR897.7 .P33 2011 c.1 (1). Items available for reference: APIIT Library ProcessingCall number: VD-01-79 (1).

60.
Beginner's guide to character creation in Maya / written by Jahirul Amin.

by Amin, Jahirul.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Worcester, United Kingdom : 3DTotal Publishing, 2015Availability: Items available for loan: APU LibraryCall number: TR897.7 .A45 2015 c.1 (2).