Asia Pacific University Library catalogue


Your search returned 11 results.

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1.
Windows game programming with Visual Basic and DirectX / Wayne S. Freeze.

by Freeze, Wayne S.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis, Ind. : Que, 2002Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 F74 2002 c.3 (3), APIIT LibraryCall number: CD-26-51 (2). Withdrawn (2).

2.
Beginning DirectX 10 game programming / Wendy Jones.

by Jones, Wendy.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boston, MA : Thomson Course Technology, c2008Availability: No items available : Lost (2).

3.
Isometric game programming with DirectX 7.0 / Ernest Pazera.

by Pazera, Ernest.

Series: Prima Tech's game developmentMaterial type: Text Text; Format: print ; Literary form: Not fiction Publication details: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 P39 2001 c.1 (1), APIIT LibraryCall number: CD-23-77 (1).

4.
DirectX 8 and Visual Basic development / Keith Sink.

by Sink, Keith.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis, Ind. : SAMS, c2002Availability: Items available for loan: APU LibraryCall number: QA76.575 .S56 2002 c.1 (1).

5.
3D game programming with DirectX 8.0 / Clayton E. Crooks, II.

by Crooks, Clayton E.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Hingham, Mass. : Charles River Media, c2002Other title: Three d game programming with DirectX 8.0.Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 C76 2002 c.1 (1), APIIT LibraryCall number: CD-27-57 (1).

6.
Win32 game developer's guide with DirectX 3 / Jason Kolb.

by Kolb, Jason, 1980-.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Corte Madera, CA : Waite Group Press, c1997Availability: No items available : Withdrawn (2).

7.
Introduction to 3D game programming with DirectX 10 / Frank D. Luna.

by Luna, Frank D.

Series: Wordware game and graphics libraryMaterial type: Text Text; Format: print ; Literary form: Not fiction Publication details: Plano, Tex. : Wordware Pub., c2008Online access: Table of contents only Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 L86 2008 c.1 (1).

8.
Programming role playing games : with DirectX / Jim Adams.

by Adams, Jim.

Edition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boston : Thomson/Course Technology ; Premier Press, c2004Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 A33 2004 c.1 (1), APIIT LibraryCall number: CD-33-54 (1).

9.
Programming role-playing games with DirectX / Jim Adams.

by Adams, Jim.

Series: The Premier Press game development seriesMaterial type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis, Ind. : Premier Press, c2002Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 A33 2002 c.1 (1), APIIT LibraryCall number: CD-28-53 (1).

10.
Special effects game programming with DirectX / Mason McCuskey.

by McCuskey, Mason.

Series: The Premier Press game development seriesMaterial type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis, IN : Premier Press, c2002Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 M33 2002 c.1 (1), APIIT LibraryCall number: CD-28-22 (1).

11.
Advanced 3D game programming with DirectX 10.0 / Peter Walsh.

by Walsh, Peter, 1980-.

Series: Wordware's game and graphics libraryMaterial type: Text Text; Format: print ; Literary form: Not fiction Publication details: Plano, Tex. : Wordware Pub., c2008Online access: Table of contents only Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 W35 2008 c.1 (1).