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Windows game programming with Visual Basic and DirectX / Wayne S. Freeze. by Freeze, Wayne S. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Indianapolis, Ind. : Que, 2002Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 F74 2002 c.3 (3), APIIT LibraryCall number: CD-26-51 (2). Withdrawn (2).
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Beginning DirectX 10 game programming / Wendy Jones. by Jones, Wendy. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2008Availability: No items available : Lost (2).
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DirectX 8 and Visual Basic development / Keith Sink. by Sink, Keith. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Indianapolis, Ind. : SAMS, c2002Availability: Items available for loan: APU LibraryCall number: QA76.575 .S56 2002 c.1 (1).
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3D game programming with DirectX 8.0 / Clayton E. Crooks, II. by Crooks, Clayton E. Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2002Other title: Three d game programming with DirectX 8.0.Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 C76 2002 c.1 (1), APIIT LibraryCall number: CD-27-57 (1).
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Programming role playing games : with DirectX / Jim Adams. by Adams, Jim. Edition: 2nd ed.Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston : Thomson/Course Technology ; Premier Press, c2004Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 A33 2004 c.1 (1), APIIT LibraryCall number: CD-33-54 (1).
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