Asia Pacific University Library catalogue


Your search returned 5 results.

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1.
Game writing : narrative skills for videogames / edited by Chris Bateman.

by Bateman, Chris Mark.

Series: Game development series (Charles River Media (Firm))Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boston, Mass. : Charles River Media, c2007Online access: Table of contents Availability: Items available for loan: APU LibraryCall number: GV1469.34.A97 G36 2007 c.1 (1).

2.
Making great games : an insider's guide to designing and developing the world's greatest video games / Michael Thornton Wyman.

by Wyman, Michael Thornton.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Oxford, UK ; Burlington, MA : Focal Press, 2011Availability: Items available for loan: APU LibraryCall number: GV1469.34.A97 W96 2011 c.1 (1).

3.
Interactive storytelling for video games : a player-centered approach to creating memorable characters and stories / Josiah Lebowitz, Chris Klug.

by Lebowitz, Josiah | Klug, Chris.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Burlington, MA : Focal Press, c2011Availability: Items available for loan: APU LibraryCall number: GV1469.34.A97 L43 2011 c.1 (1).

4.
Write your way into animation and games : create a writing career in animation and games / Christy Marx.

by Marx, Christy.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Burlington, MA : Focal Press/Elsevier, c2010Availability: Items available for loan: APU LibraryCall number: PN1996 .M44 2010 c.1 (1).

5.
Writing for animation, comics & games / Christy Marx.

by Marx, Christy.

Edition: Second edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Amsterdam Boston : Focal Press, c2022Availability: Items available for loan: APU LibraryCall number: PN1996 .M446 2022 c.1 (1).