Asia Pacific University Library catalogue


Your search returned 9 results.

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1.
Real-time systems and their programming languages / Alan Burns, Andy Wellings.

by Burns, Alan, 1953- | Wellings, Andrew J.

Series: International computer science seriesMaterial type: Text Text; Format: print ; Literary form: Not fiction Publication details: Wokingham, England ; Reading, Mass. : Addison-Wesley Pub. Co., c1990Availability: No items available : Withdrawn (3).

2.
Real-time systems and programming languages : Ada 95, real-time Java, and real-time POSIX / Alan Burns and Andy Wellings.

by Burns, Alan, 1953- | Wellings, Andrew J | Burns, Alan, 1953-. Real-time systems and their programming languages.

Series: International computer science seriesEdition: 3rd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: London ; New York : Addison-Wesley, 2001Online access: Table of contents Availability: No items available : Withdrawn (1).

3.
Real-time systems development / Rob Williams.

by Williams, Rob, 1948-.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Oxford ; Burlington, MA : Elsevier Butterworth-Heinemann, 2006Availability: Items available for loan: APU LibraryCall number: QA76.54 .W55 2006 c.1 (2).

4.
The awesome power of Direct 3D/Direct X / Peter J. Kovach.

by Kovach, Peter J, 1961-.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Greenwich, CT : Manning Publications, c1998Online access: Publisher description Availability: Items available for loan: APU LibraryCall number: T385 .K68 1998 c.1 (1), APIIT LibraryCall number: CD-28-87 (1).

5.
Graphics programming with Direct3D : techniques and concepts / Rob Glidden.

by Glidden, Rob.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Reading, Mass. : Addison-Wesley Developers Press, c1997Other title: Graphics programming with Direct three D.Availability: Items available for loan: APU LibraryCall number: T385 .G55 1997 c.2 (2).

6.
GPU gems 3 / edited by Hubert Nguyen.

by Nguyen, Hubert | NVIDIA Corporation.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Upper Saddle River, NJ : Addison-Wesley, c2008Online access: Table of contents only Availability: Items available for loan: APU LibraryCall number: T385 .G68 2008 c.1 (1), APIIT LibraryCall number: CD-34-15 (1).

7.
3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.

by Eberly, David H.

Series: Series in Interactive 3D TechnologyEdition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2007Online access: Publisher description | Contributor biographical information Availability: Items available for loan: APU LibraryCall number: T385 .E24 2007 c.1 (1), APIIT LibraryCall number: CD-37-97 (1).

8.
Unity 3D game development by example : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly / Ryan Henson Creighton.

by Creighton, Ryan Henson.

Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: Birmingham [U.K.] : Packt Pub., 2010Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 C74 2010 c.2 (2).

9.
Unity game development essentials : build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more! / Will Goldstone.

by Goldstone, Will.

Series: From technologies to solutionsMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: Birmingham, England : Packt Pub., 2009Availability: Items available for loan: APU LibraryCall number: T385 .G65 2009 c.1 (2).