Asia Pacific University Library catalogue


Your search returned 9 results.

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1.
Tricks of the game-programming gurus / André LaMothe ... [et al.].

by LaMothe, André.

Edition: 1st ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis, IN : Sams Pub., c1994Availability: Items available for loan: APU LibraryCall number: QA76.6 .T75 1994 c.2 (1), APIIT LibraryCall number: CD-26-13 (1). Withdrawn (1).

2.
Game invaders : the theory and understanding of computer games / Clive Fencott ... [et al.].

by Fencott, P. C.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Hoboken, N.J. : Wiley, 2012Availability: Items available for loan: APU LibraryCall number: GV1469.3 .G36 2012 c.1 (1).

3.
Game architecture and design / Andrew Rollings, Dave Morris.

by Rollings, Andrew, 1972- | Morris, Dave, 1957-.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Scottsdale, AZ : Coriolis, c2000Availability: No items available : Damaged (1).

4.
2D artwork and 3D modeling for game artists / David Franson.

by Franson, David.

Series: Game developmentMaterial type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis, IN : Premier Press, c2003Availability: Items available for loan: APU LibraryCall number: QA76.76 .F73 2003 c.1 (1), APIIT LibraryCall number: CD-28-69 (1).

5.
Computer gamer's bible / Mark L. Chambers and Rob Smith.

by Chambers, Mark L | Smith, Rob, 1969-.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Foster City, CA : IDG Books Worldwide, c2000Online access: Table of contents Availability: Items available for loan: APU LibraryCall number: GV1469.15 .C52 2000 c.1 (1), APIIT LibraryCall number: CD-27-92 (1).

6.
Game architecture and design / Andrew Rollings, Dave Morris.

by Rollings, Andrew, 1972- | Morris, Dave, 1957-.

Edition: New ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis, Ind. : New Riders, c2004Availability: Items available for loan: APU LibraryCall number: QA76.64 .R65 2004 c.1 (1).

7.
Microsoft XNA game studio creator's guide : an introduction to XNA game programming / Stephen Cawood, Pat McGee.

by Cawood, Stephen | McGee, Pat.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: New York : McGraw-Hill, c2007Other title: XNA game studio creator's guide.Online access: Table of contents only | Publisher description | Contributor biographical information Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 C39 2007 c.1 (1).

8.
Xna 2.0 game programming recipes : a problem-solution approach / Riemer Grootjans.

by Grootjans, Riemer.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Berkeley, Ca : Apress c2008Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 G76 2008 c.1 (1).

9.
Frontiers of multimedia research [electronic resources] / Shih-Fu Chang, [editor]

by Chang, Shih-Fu, 1963- [editor].

Series: ACM books ; #17Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: [New York] : Association for Computing Machinery ; [San Rafael] : Morgan & Claypool Publishers, c2018Online access: Available in ACM Digital Library. Requires Log In to view full text. Availability: Items available for loan: APU LibraryCall number: QA76.575 .F76 2018eb (1).