000 02887cam a22002894a 4500
001 16087761
003 APU
005 20150407105704.0
008 100207s2010 njua b 001 0 eng
010 _a 2010004726
020 _a9780470362686 (pbk.)
040 _aDLC
_beng
_cDLC
_dSARA
_dWAN
050 0 0 _aHF5823
_b.L36 2010
082 0 0 _a659.1
_222
_bLAN 2010
100 1 _aLanda, Robin.
_920931
245 1 0 _aAdvertising by design :
_bgenerating and designing creative ideas across media /
_cRobin Landa.
250 _a2nd ed.
260 _aHoboken, N.J. :
_bJohn Wiley & Sons,
_cc2010.
300 _axv, 271 p. :
_bill. ;
_c28 cm.
504 _aIncludes bibliographical references and index.
505 0 _aWhat is advertising? The purpose of advertising. Who creates advertising? Ethics -- The project process. Six phases of the project process : the creative brief -- Creative thinking. Tools that stimulate creative thinking -- The brand idea. Understanding the brand or group. The big idea. The brand idea -- The big idea. Looking for an insight. Visual brief collage board. Concept-generation process. Thinking creatively : more points of departure for conceptualization. Let's end this discussion of idea generation with a question -- Copywriting. What comes first-the line or the visual? -- Approaches. Deconstructing Model frameworks. How to convey the advertising message. Approaches -- Typography and visualization. Designing with type. Visualization. Images. Basics of visualizing form. Integrating type & image -- Composition. What is composition? Three basic structures : type-driven, image-driven, and visual-verbal synergy. Basic design principles for single and multiple page applications for print and screen. Directing the viewer through a composition. Multiple pages & modularity. The grid. Visual basics for screen-based media motion -- Campaigns & storytelling. What is a campaign? What makes a campaign effective? Storytelling. Grabbing attention -- Designing for print. Print basics. Considerations for print -- Designing for motion, broadcast & broadband. And now a word from our sponsors... basics for screen-based media. Considerations for motion. Considerations for TV, videos, & web films. Videos. About motion and motion graphics -- Designing for websites. Websites. Website basics. Website development. Platforms/owned media -- Designing for mobile. Mobile basics. Considerations for mobile -- Designing for social media and unconventional marketing. Considerations for social media. Viral intent. Unconventional advertising. Considerations for unconventional advertising.
650 0 _aAdvertising.
_95119
650 0 _aCreative ability in business.
_91052
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2lcc
_cBook
_01
999 _c11324
_d11324