000 00951cam a22003135a 4500
001 12574537
003 APU
005 20150713130009.0
008 011029s2002 inu 000 0 eng
010 _a 2001097576
020 _a1931841330 (pbk.)
020 _a9781931841337 (pbk.)
035 _a(DLC) 2001097576
040 _aDLC
_cDLC
_beng
_dSARA
042 _apcc
050 0 0 _aQA76.76
_b.F73 2003
082 0 0 _221
_a794.8166
_bFRA 2003
100 1 _aFranson, David.
_921437
245 1 0 _a2D artwork and 3D modeling for game artists /
_cDavid Franson.
260 _aIndianapolis, IN :
_bPremier Press,
_cc2003.
300 _axxvi, 693 p. :
_bill. ;
_c24 cm. +
_e1 CD-ROM (4 3/4 in.)
440 _aGame development
_921438
500 _aIncludes index.
650 0 _aComputer games.
_99645
650 0 _aComputer graphics.
_9219
906 _a0
_bibc
_corignew
_d2
_eepcn
_f20
_gy-gencatlg
942 _2lcc
_cBook
999 _c11604
_d11604