000 | 00951cam a22003135a 4500 | ||
---|---|---|---|
001 | 12574537 | ||
003 | APU | ||
005 | 20150713130009.0 | ||
008 | 011029s2002 inu 000 0 eng | ||
010 | _a 2001097576 | ||
020 | _a1931841330 (pbk.) | ||
020 | _a9781931841337 (pbk.) | ||
035 | _a(DLC) 2001097576 | ||
040 |
_aDLC _cDLC _beng _dSARA |
||
042 | _apcc | ||
050 | 0 | 0 |
_aQA76.76 _b.F73 2003 |
082 | 0 | 0 |
_221 _a794.8166 _bFRA 2003 |
100 | 1 |
_aFranson, David. _921437 |
|
245 | 1 | 0 |
_a2D artwork and 3D modeling for game artists / _cDavid Franson. |
260 |
_aIndianapolis, IN : _bPremier Press, _cc2003. |
||
300 |
_axxvi, 693 p. : _bill. ; _c24 cm. + _e1 CD-ROM (4 3/4 in.) |
||
440 |
_aGame development _921438 |
||
500 | _aIncludes index. | ||
650 | 0 |
_aComputer games. _99645 |
|
650 | 0 |
_aComputer graphics. _9219 |
|
906 |
_a0 _bibc _corignew _d2 _eepcn _f20 _gy-gencatlg |
||
942 |
_2lcc _cBook |
||
999 |
_c11604 _d11604 |