000 | 01071cam a22003014a 4500 | ||
---|---|---|---|
001 | 12543577 | ||
003 | APU | ||
005 | 20150817143209.0 | ||
008 | 010924s2002 inua 001 0 eng | ||
010 | _a 2001096214 | ||
020 | _a1931841063 (pbk.) | ||
020 | _a9781931841061(pbk.) | ||
040 |
_aDLC _cDLC _dSARA _beng |
||
042 | _apcc | ||
050 | 0 | 0 |
_aQA76.76.C672 _bM33 2002 |
082 | 0 | 0 |
_a794.8167768 _221 _bMCC 2002 |
100 | 1 |
_aMcCuskey, Mason. _921442 |
|
245 | 1 | 0 |
_aSpecial effects game programming with DirectX / _cMason McCuskey. |
260 |
_aIndianapolis, IN : _bPremier Press, _cc2002. |
||
300 |
_axliv, 913 p. : _bill. ; _c24 cm. + _e1 CD-ROM (4 3/4 in.) |
||
440 | 4 |
_aThe Premier Press game development series _921441 |
|
500 | _aIncludes index. | ||
630 | 0 | 0 |
_aDirectX _99659 |
650 | 0 |
_aComputer games _xProgramming. _986 |
|
906 |
_a7 _bcbc _corignew _d2 _eepcn _f20 _gy-gencatlg |
||
942 |
_2lcc _cBook |
||
999 |
_c11607 _d11607 |